Battle of Garigliano 1503 – how to improve the game

During the after game analysis we identified several areas where we could improve the battle of Garigliano both in terms of getting a more historical result and improving the enjoyment for the players. We plan to play the game again within the next few months at our local club’s games day (Tristate Gamers Society) near Philadelphia. We will adopt many of these changes for the replay and hopefully I will do another blog post on the game. For now, here are the ways we would change the game.

1. Initial deployment of troops.

a) The Spanish forces.

The Papal knights were deployed on the far right of the Spanish forces, near Sujo. The Spanish Jinetes were deployed on the left of the main Spanish forces closer to Castleforte.

Spanish Jinetes on the left and Papal knights on the right.

This meant that the heaviest of the cavalry was deployed a long way from the bulk of the fighting. Coupled with some poor command rolling, it meant that the Papal knights were out of the game until the very end of the battle when the outcome was almost decided.

It also meant that the Jinetes took the brunt of the early fighting and were quickly routed off the table.

It was decided that if the Spanish and Papal forces in the Castleforte/Sujo area were switched, it would allow the Papal knights to have more of an impact and it would also allow the lighter Jinetes to benefit from the more open terrain on the flank.

b) The French forces.

Due to the large number of Gendarmes and Archers, the French cavalry were deployed along the edge of the board from the road to Trajetto all the way to the French camp. Ideally I would have liked them all closer to where the road from Trajetto enters the table (on the far left of the photo below), but there simply was not enough space.

The mass of French cavalry deployed along the edge of the board.

The aim was to control how quickly the French cavalry could “wake up” and enter the action by using the Command rating system (more on this system later). With some incredible dice rolling, the French cavalry managed to all activate straight away and they were then able to quickly destroy the Spanish Jinetes and Spanish knights.

In hindsight it would be better to keep the French Gendarmes away from the initial action for longer. Rather than control the activation of the cavalry and leave things to chance, I would now allow the French cavalry to enter from the road to Trajetto. I would allow one unit of Gendarmes and one unit of Archers to enter from this road for each of the first four turns. This entry of cavalry would mean there is a more controlled deployment rather than all eight units of knights possibly being available in turn one if the activation rolling is good. It would also mean that they are not immediately in the face of the advancing Spanish, which would leave more room for the Spanish to maneuver and deploy.

2. Troops used the Battle of Garigliano.

The initial order of battle can be found in this blog post.

a) Spanish Pike blocks.

The two standard Spanish Pike blocks were quickly overwhelmed in the centre by the two large Swiss Pike blocks (the third Swiss pike block deployed against the Papal pikes) and the two large Black Band pike blocks. In hindsight, this mismatch is not surprising.

The difficulty in this scenario is at the Battle of Garigliano, the French actually had more forces than the Spanish. Given this ratio of troops, I had not wanted to have a large Spanish force out numbering a French force just to get a historical result. Using the Pike and Shot points system (which I do not really use), I already had 1278 Spanish points versus 1312 French points.

The Spanish getting overwhelmed near Castleforte

However, I think to balance out the scenario, I would add two more Spanish pike blocks and supporting arqubusiers to the Spanish side. I am now desperately painting two more pike blocks.

b) Spanish forces near the bridge.

The Spanish forces never really attacked the bridge. They seemed to be worried by the artillery and French crossbows.

Static Spanish near the bridge
The Spanish never forced and attack on the bridge.

The Spanish had two units of eight figures of Landschnekt shot in skirmish order. The feeling was that if there were another two units of shot, it would probably have provided enough cover from the artillery for the two Landschnekt pike blocks to give it a go. I would probably also increase the number of Italian sword units from one to two.

Encouraging a Spanish attack near the bridge would have the added effect of drawing French forces from the main battle near Castleforte.

3. Number of Players

We had two players per side, plus myself moderating the game. It was felt that we could easily increase this number to three players per side. If we had used a third player devoted to the Spanish forces near the bridge, it was felt that this would have probably led to more action near the bridge.

Two people per side was great for the play test, but for a club games day match up, the more the merrier. The Battle of Garigliano can be a larger affair.

4. Activation

I had given the Spanish overall command stand a rating of 10. The Spanish cavalry and infantry command stands had either an 8 or a 9 rating depending on the unit.

For the French the overall command stand rating was an 8. All of the cavalry and infantry command stands started at a 7. They then increased to either an 8 or 9 as the game progressed. This was meant to simulate the French being caught in their beds and provide a delayed response to the Spanish attack.

However, my clever scenario design back-fired. All of the French units passed their command activation dice rolls and sprang into immediate action. At the same time, the crack Papal knights fell asleep on their horses and refused to budge.

The Spanish cavalry are defeated
The French cavalry quickly flood the battlefield.

I do make one modification to the Pike and Shot activation rules which helps a little bit. If a player fails their first activation roll, they can still move one unit one move. This prevents players just sitting there turn after turn if they fail activation rolls.

In hindsight I plan to control the French response by controlling the turn that the Gendarmes and Archers enter the table as already discussed. I still think that I will keep the variable activation (a concept taken from Olicanalad’s blog on the Italian wars), but taking out some of the effect of dice by controlling deployment of the French Gendarmes will help.

5. Victory conditions.

During the playtest of the Battle of Garigliano, the Spanish decided not to push an attack on the bridge seeing little chance of success. As I have already discussed, adding a few more troops near the bridge may change their perception. However, to encourage an attack it was felt that a victory point system may benefit the game. I have not fully thought this out, but something like:

  • 25 points for the side holding the bridge
  • 10 points for the side holding Castleforte
  • 10 points for the side holding the French camp
  • 5 points for the side holding Sujo

6. Artillery ranging

The game was very specifically set up with the French artillery covering the bridge being immobile and having a maximum range just short of the Spanish field defenses. One suggestion was that starting turn three or four, the French artillery range could increase 12 inches to allow units behind the Spanish defenses to come into range. This would remove the incentive for the Spanish to not attack the bridge and would simulate the effect of the French guns ranging in.

Conclusion

Many of the changes that have been suggested for the Battle of Garigliano have the effect of slowing down the French response and increasing the ability of the Spanish. I am unsure whether adding all of these changes will change the balance too much towards the Spanish. Only another battle will truly tell. I just have to paint a couple more pike blocks and then we can test them out when we replay the Battle of Garigliano. The aim is to maintain the fun that we had during the first game, but subtly adjust the balance.

Battle of Garigliano 1503 – after action report

We played out the battle of Garigliano with two people per side and myself moderating the game. We completed the battle in about three and a half hours using the Pike and Shot rules. The game set up and the unit characterization have been covered in previous blog posts. This post will cover the after action report. I will aim to do a post on how I would improve the game in a few weeks.

The battle of Garigliano 1503 started on the Spanish right near Sujo and Castleforte with the Spanish light cavalry (Jinetes) quickly advancing to engage the Albanian Stradiots.

Spanish Jinetes advance to engage the Stradiots.

The Spanish infantry were also quick off the mark and advanced up to Castleforte; while on their right the Papal infantry refused to move and the Papal knights were also reluctant to move.

The Papal forces were not as keen as the Spanish.

The Swiss were typically aggressive and decided to march on Castleforte with their three pike blocks. Two are shown on this side of Castleforte and one is on the other side.

Swiss advancing between Castleforte and the vineyard.

The Spanish Jinetes continued their battle with the Stradiots, and were supported on their flank by the Spanish knights. Unfortunately for the Spanish, the French Gendarmes were quick to activate and started to move up in support. They can be seen in the background.

The Jinetes engage the Stradiots.

Seeing the Swiss pike blocks encouraged the Papal pikes to start moving forward along with the still slow Papal knights.

The Papal pike slowly advance.

Unfortunately for the Spanish cavalry, the massed ranks of French Gendarmes and Archers proved too much to handle and the Spanish were quickly routed.

The might of the French Gendarmes proves too much for the Spanish cavalry

Near Castleforte the Spanish pikes had been putting up a brave fight against the Swiss, but when two Landschnekt Black Band pike blocks showed up on their flank, things start to look desperate.

Spanish infantry putting up a brave fight.

The last of the Spanish cavalry were then driven off by the Gendarmes.

The last of the Spanish cavalry leave the field.

Between Castleforte and Sujo, the Swiss and the Papal pikes entered combat, with the Papal Cavalry on the flank for support.

The Swiss and Papal pikes engage.

With the Swiss engaged to their front and their flank being charged by the Black Band, the Spanish pike finally decided to call it a day and routed off the field of battle.

The tide of battle turns against the Spanish pike.
The Spanish infantry are defeated.

On the Spanish far left, things remained quiet near the bridge across the Garigliano. The Spanish decided not to advance in support of the main attack once the main attack stalled. In the background can be seen the French Household Gendarme unit. The French commander had forgotten to move the most elite unit on the table, and now they were too far away from the French commander to receive orders.

All quiet near the bridge over the Garigliano

The French Gendarmes cleaned up the last of the Spanish arquebusiers near Castleforte; a move that cannot be considered honorable.

The Gendarmes finish off the remaining Spanish arquebusiers.

On the far right things were not going much better for the Spanish. One of the Papal pike blocks become Shaken and Disordered and was pushed back. The other Papal block was Shaken.

The Papal pike blocks are in trouble.

With the Papal pike block nearest Castleforte being attacked by a Swiss block from the front and about to be charged by another Swiss block from the side, things were looking hopeless for the Spanish forces.

The only bright spot was that the Papal cavalry were now in position. However, with the Spanish cavalry and infantry dispatched, the French Gendarmes and Archers moved past the French camp to engage the Papal knights.

The French Gendarmes have now moved across to deal with the Papal knights.

At this point the battle of Garigliano was called as a victory for the French. Not a historical result, but a good time was had by all. It was also great to finally get the troops out on the table.

We then carried out a post mortem of the game while eating Italian hoggies and cheesecake. There were a few suggestions on how to change the scenario specific rules, troop deployments and victory conditions for the next time. I will discuss these in the next blog post. We hope to repeat the scenario at a club games-day later in the year.

Italian Wars – unit representation and characteristics.

I have been using the Pike and Shot rules for my Italian Wars project for several reasons. Firstly, most people at our club (The TriState Gamers Society) are familiar with the rule mechanisms as they are similar to other rule sets in the series – Black Powder and Hail Caesar. Secondly, they are a fairly quick set of rules that allow people to easily get into a game.

I also believe that they can fairly accurately represent the Italian Wars period if some of the special rules are applied to individual units. In this article I will discuss how I represent units and how I add special rules to units to make them more historical.

Pike units

  1. The Spanish Colunela.

Sir Charles Oman discusses the organization of Spanish Colunelas in his book the History of the Art of War in the 16th Century on page 57. Using this information I have my Spanish Colunela consisting of 5 companies each of around 200-250 men. Using a figure ratio of 1:25 each company is represented by eight figures.

One of these companies are Sword and Buckler figures, two of the companies are pike and two of the companies are arquebusiers.

2 spanish Colunela with Spanish Knights Supporting their left.

I represent each colonela by having two small units of Spanish shot (each eight figures) in skirmish order – they can hedgehog with the pike block if needed. I also do not make hedgehogs immobile, but I will discuss this in a future post.

I then have a pike block of 24 figures with 8 sword and buckler at the front and 16 pike behind. In the photo there are only 4 sword figures in the front row, I plan to change this situation in the next few weeks and increase to 8 sword figures.

The pike block is classed as a standard pike block in the rules with these stats:

  • Hand to hand dice: 6
  • Morale save: 4+
  • Stamina: 6

I then give the pike block a Swordsman special rule where Pike fighting against Swordsmen have a -1 on their morale save. This represents the skill that Spanish Swordsmen had in cutting into pike blocks. Also I give Swordsmen +1 on the combat result v Pike as they reduced the enemy’s willingness to stand and fight. This swordsman rule is different than the swordsman rule in the rules.

The pike block also has a hedgehog rule.

The two arquebusier shot units each have the following stats:

  • Shooting dice: 1
  • Hand to hand dice: 1
  • Morale save; 5+
  • Stamina: 2

As most opposing pike blocks only have one small unit of shot in support, having two units for the Spanish really represents their increased use of shot well. This difference is not so obvious when only one or two colonela are used, bu when six or more are together it can really make a difference.

2. Swiss Pike.

My Swiss Pike blocks in my initial game were represented as a large Pike block of 36 figures. I may go higher in the future depending upon the battle. Most of these figures are pike, but there are also 6-8 halberdier figures mainly in the front ranks with a few in the rear.

A Swiss Pike Block in the rear going up against a couple of Papal Pike Blocks.

To represent the Swiss, they have some impressive stats along with a number of Special rules:

  • Hand to hand dice: 9
  • Morale save: 4+
  • Stamina 6

The Special rules are:

Bad War, Elite 4+, Large Unit, Double Handed infantry arms (due to the halberds), Ferocious and Hedgehog. All these special rules are as defined in the book. These special rules really make the Swiss an formidable enemy. A Ferocious charge with the double handed weapons can be devastating.

3. Landschnekt Pike.

My Landschnekt Pike Blocks were represented as a large pike block with 36 figures. Most of the figures are pike but there are a number of double handed sword figures in the first few ranks and in the rear ranks

Landschnekt pike block hitting the pinned Spanish in the flank

To represent the Landschnekt pike blocks I use some good stats along with a number of special rules:

  • Hand to hand dice: 9
  • Morale save: 4+
  • Stamina: 6

The special rules are:

Bad war, Hedgehog, Double handed infantry arms (due to the double handed swords) and Large Unit.

These rules make the Landschnekts formidable, but slightly weaker than the Swiss.

4. Other Pike.

My other pike blocks are represented by 24 pike figures for the standard size blocks and 36 figures for large sized pike blocks. My French are standard size and my Papal States are large sized.

Large Papal States Block

The stats are:

  • Hand to hand dice: 6 for standard sized block, 8 for large block
  • Morale save: 4+ for standard and large block
  • Stamina: 4 for standard sized block and 6 for large block

For special rules I only have Hedgehog and Large Unit (for the large block only).

Cavalry Units

  1. French Gendarmes.

I represent cavalry units using eight figures. The French Gendarmes were the elite of the elite and I will start with their stats and special rules:

  • Hand to hand dice: 10
  • Morale save: 3+
  • Stamina: 4

For Special rules I give them Elite 4+ and Lance.

I also give Heavy Cavalry Charge +1 to every unit of Gendarmes and Heavy Cavalry +D3 to one unit of Household Gendarmes. The standard Pike and Shot rules give the +D3 to all units of Gendarmes, but in extensive play testing we have found that this makes the Gendarmes way too overpowered. Limiting the +D3 to one unit and having the rest at +1 seems to work much better.

2. Papal Knights.

I give the Papal knights stats almost as good as the French, but one less hand to hand dice:

  • Hand to hand dice: 9
  • Morale save 3+
  • Stamina: 4

For special rules I use Elite 4+, Heavy Cavalry charge +1, Lance

4 units of Papal Knights protect the flank of the Papal pike

3. Spanish Knights.

The Spanish knights are not quite of the same class as the French Gendarmes, so there stats are a little lower still.

  • Hand to hand dice: 9
  • Morale save: 4+
  • Stamina: 4

I use special rules of Elite 5+, Heavy Cavalry charge +1 and Lance.

Two units of Spanish knights with their command base on their left.

4. Archers of various nations.

The Gendarmes and knights of most nations were supported by troops known as Archers. These did not carry a bow, but were rather slightly less well equipped versions of the Gendarmes. Their stats are slightly lower, but still impressive:

  • Hand to hand dice: 8
  • Morale save: 4+
  • Stamina: 4

For special rules I use Elite 6+, Heavy Cavalry charge +1. Lance.

5. Jinetes and Stradiots.

These units can be excellent for harassing Gendarmes, especially in groups as they can disorder the Gendarmes with their spears, preventing the Gendarmes from charging. When the Gendarmes do manage to charge, they can use fire and evade to cause casualties over time.

2 units of Spanish Jinetes attacking 2 units of Stradiots

I represent Jinetes and Stradiots by eight figures mounted on Skirmish bases produced by Litko.

The Stats for both types of light cavalry are:

  • Hand to hand dice: 6
  • Morale save: 5+
  • Stamina: 3

For special rules both have the important Fire and Evade rule which models the role of these troops very well. They also both have the Marauders rule.

To differentiate the units I also give the Stradiots the Brittle rule. I do not give this to the Spanish Jinetes as they are a much more reliable troop.

Summary

The above details some of the main stats and special rules that I use for Cavalry and Pike blocks. In a future post I will detail shot units and some of the changes we make to the Pike and Shot rules themselves (I only have a couple of minor changes).

Garigliano 1503 – game set up

After spending a year painting 28mm figures and constructing terrain and buildings, it was time to roll out the Italian Wars project at our local club. I had 773 figures with 87 flags, more than enough for a play test. I decided to base the game on the Battle of Garigliano in 1503, as the battle was early in the Italian wars and was a decisive encounter.

In this post I will detail the initial set up and order of battle. It a later posts I will detail some of the unit characteristics and rule modifications that I used under the Pike and Shot rules and give an after action report, as well as learnings from the play test. We will run the game again at a local club event near Philadelphia in the next few months.

Short historical background.

In July 1503, the French crossed the Alps into Italy with 20,000 men to do battle with the smaller Spanish Army with around 10,000 men and then march on to Naples. The mighty French Gendarmes were supported by the fearsome Swiss Pike. At the start of November, the two armies found themselves facing each other across the rain swollen River Garigliano, about 50 miles north of Naples.

The French managed to secure a bridge-head across the river under the cover of gunboats brought up the river from the coast. The French had launched several unsuccessful attacks to break out from the bridge-head and the Spanish had tried unsuccessfully to destroy the bridge.

In mid November the rain and snow had got worse and there was deadlock for the next six weeks. Both sides fortified their positions and the ground between them was a muddy mess. A truce was negotiated for the 25th and 26th December. On the morning of the 29th December, the Spanish completed a pontoon bridge that they had been secretly assembling upstream at the town of Sujo. They suddenly appeared on the left flank of the French who were caught totally by surprise. It is at this point our game started.

The Spanish deployments.

The Spanish Left in defensive positions near the river Garigliano.

On the Spanish Left we can see the Spanish field defenses in the foreground with the French bridge head opposite. The defenses were constructed with a water filled ditch in front of them to represent the flooded ground. Behind the defenses are:

Two large Landschnekt pike blocks each of 36 figures (Foundry figures)

Two Landschnekt small mixed shot units of each of 8 figures (SteelFist figures)

One Italian sword unit of 16 figures (The Assault Group figures)

One Jinete unit of 8 figures (The Assault Group figures)

Spanish initial deployments on the right near Sujo. Castleforte is in the middle of the table with the River Garigliano in the background.

On the Spanish right we see the town of Sujo, represented by the bell tower and the building in the foreground. Further back we see the town of CastleForte, represented by the castle type building. In the far background you can see the River Garigliano with the Spanish field defenses on the other side of the river.

In the foreground you can see:

Four units of Gendarmes each of 4 figures (SteelFist figures)

These units are painted as Papal States cavalry, which weren’t actually present at Garigliano. I was trying to give a representation of Garigliano with the units that I have, without worrying too much about matching units exactly. The game was more about getting all of my figures onto the table for an initial run out.

Behind the heavy cavalry are:

Two units of large Italian pike each of 36 figures (The Assault Group figures)

Two units of Italian small mixed shot each of 8 figures (The Assault Group figures)

Behind the Italian pike are:

Two units of Spanish Pike each of 24 figures (The Assault Group figures)

Four units of Spanish small arquebusiers each of 8 figures (The Assault Group figures)

Behind the Spanish infantry are:

Two units of Spanish Knights each of 8 figures (one unit of Eureka and one TAG figures)

Two units of Spanish Jinetes each of 8 figures (The Assault Group figures)

Spanish near Sujo after turn 1

This photo shows the Spanish right after the first turn. In the foreground are the unit casualty markers and other game counters (Shaken, Disordered, Winning etc.).

The French deployments

French bridge-head

Behind the French field defenses at the bridge-head were some units of the French infantry group. The rest of this group were sleeping in the French camp the the game started.

Two units of French pike each of 24 figures (The Assault Group figures) – one of these units is at the bridge-head and the other is in camp.

Three units of French crossbow each of 16 figures (The Assault Group figures) — two of these units are at the bridge-head and the other is in camp.

Close up of the Bridge-head
View of the units on the French side of the Garigliano

On the French side of the Garigliano, in the rear of the photo, are the bulk of the French Gendarmerie.

One unit of French artillery represented by 3 guns (Foundry figures)

One unit of French household Gendarmes of 8 figures (SteelFist figures)

Three units of French Gendarmes each of 8 figures (SteelFist figures)

Four units of French mounted Archers each of 8 figures (SteelFist figures)

French camp with backdrop
View of French camp

On these pictures I put up the back drop to take some photos. Close to the French camp are:

Two units of Albanian Stradiots each of 8 figures (The Assualt Group figures)

The French left

The French left had two battalia, the first was:

Three Swiss Pike blocks each with 36 figures (Foundry figures).

These units were near Castleforte in the centre.

The second was:

Two Black Band Landschnekt Pike blocks each with 36 figures (SteelFist figures)

Two Black Band small mixed shot units each with 8 figures (SteelFist figures)

The black band was in the French camp.

There was also a unit of scouts near Sujo represented by a unit of 16 Italian Swordsmen.

View of the table

This last photo shows a view of the entire table for perspective. In the foreground is the field defenses of both sides and the river Garigliano. In the middle left is the French camp. In the table centre is Castleforte and in the distance is the town of Sujo. The entire table was 5′ x 14′ and was covered by two 5′ x 7′ game mats produced by Killing Fields Terrain. I cut the roads into the terrain mats.

Thanks go to Lou for opening his basement for the play test, as well as to Pat, Bob and Dave for play testing the scenario. With the initial play test in the bag, we plan to run the game again at our local club game day. We have a number of modifications to make to the scenario as a result of the play test. I will discuss the after action report and the modifications in a future blog post. I hope to get to this blog post in the next few weeks.

Pike Blocks

This blog post is in response to a question on The Miniatures Page (TMP) discussion boards about how many 28mm figures do you need for a pike block. The first picture shows some of my large pike blocks with 36 Papal States figures in each. In these large pike blocks I like the look of three flags per block.

The second picture shows two of my standard sized pike blocks with 24 figures in each. In these pike blocks I like the look of two flags per pike block.

Two large Papal States Pike blocks each of 36 figures (6 wide, 6 deep)
Two standard French Pike Blocks each of 24 figures (4 wide, 6 deep)

Italian Wars Buildings

This post is just to show three buildings that I recently made for my Italian War Scenery.  They were made using dental stone molded in Hirst Arts molds.  I will do another post showing how I constructed the buildings.  The building are a Castello (based Castel Pietraio near Sienna, where I spent a few days on holiday), an outer building and a bell tower.  I am currently building the bells to insert in the tower and will move on to the church later this year.

The first photo shows the three buildings with some landschnekts (Foundry), a Papal pike block (TAG) and some Papal Knights (Steel Fist)

Overall the buildings are quite large compared to those that most people use for 28mm figures, but I really wanted to make something quite impressive to go with the Italian Wars figures.  These are the first three buildings that I have ever built, and overall, I am quite pleased with how they turned out.

28mm Italian Wars Castello, out building and bell tower

This next photo shows a more ground level view.  I like how the lions head on the castello wall turned out.  It started life as a lions head fantasy shield that I purchased on the internet.

28mm Landschnekts pike block advances on the Papal States pike block

The next two photos show more of the bell tower.

28mm Papal Troops hold off Landschekts near the Castello

 

28mm Italian Wars Bell Tower

The final photo shows the bells that I am constructing to go inside the bell tower.  They are made from a stained balsa support and counter weight, wheels and brackets from an old napoleonic canon I had spare, and rope and bells from a model ship building supplier.  I hope to be able to finish and insert the bells into the tower next week.

28mm Bells for the Bell Tower..

 

Here is a picture of Castel Pietraio near Siena, on which this model was loosely based.

 

 

 

 

Review of Black Hussar’s Saxon Artillery Crew – SA011 and SA016

Black Hussar make three different packs of Saxon Artillery Crew each with four figures in.  Each package costs 7.00 Euro.  I decided to purchase a total of four packs (two of SA011 and two of SA016).  I did not purchase any of the packs with forage caps.  The four packs gave a total of sixteen figures which was enough to crew my battery of Saxon guns from Calpe.

28mm Saxon Artillery 1813
The four crew members manning the gun with the brigade command near by.

In the pictures shown there are three figure from pack SA011 and one figure from pack SA016.  All of the figures arrived with minimal flash and needed very little tidying up.  There is also a lot of detail on the figures which makes painting easy compared with some figures from other manufacturers.  Although Black Hussar do make the Saxon Artillery pieces, I had already purchased three 6 pdrs and one howitzer from Calpe, which I am very pleased with; so I cannot give a review of the Black Hussar artillery equipment.

28mm Saxon Artillery 1813
Saxon artillery command and the first gun of the battery

I particularly liked some of the detail on the trousers with the piping on the front of some figures being easy to see and paint.  I also like the fact that some figures had overalls rather than the piped trousers, which gave some variation in the unit.  I painted one of the figures with white overalls and one with grey overalls.

The only real issue I have is the figure carrying his shako; it seems to me like a pose that you cannot use multiple times in the same battery as it is not a neutral type pose; but this comment just reflects personal preference.

Painting

For painting I mainly used Vallejo Model Color paints. I will give the paint numbers below alongside the color description. I did use a few Vallejo Game Color paints, these are indicated with a *

For the jackets I used three greens: 980 Black Green for the base, 970 Deep Green for the main color and 967 Olive Green for the highlights

For the red trim I used three colors: 859 Black Red for the base, 908 Carmine Red for the main color and 957 Flat Red for the highlights

For the white trousers I used: 990 Light Grey followed by a number of thin layers of 72.101* Off White

For the grey trousers I used: 992 Neutral Grey for the base, 991 Dark Grey for the main color and 990 Light Grey for the highlights

For the sashes I used: 875 Beige Brown with 847 Dark Sand on top

The gold was: 72.055* Polished Gold

The face and hands were: 955 Flat Flesh with a very light wash of 73.204* Flesh Wash

28mm Saxon Artillery 1813
6pdr Saxon gun and crew.

Basing

For the basing I put each of the figures on a LITKO 20mm x 20mm base.  The gun rests on a LITKO 60mm x 60mm base and can be put onto the limber base when required.  The bases are then put onto a 60mm x 100mm LITKO magnetic formation tray with a couple of extra 20mm x 20mm bases to fill in the spaces.  The formation tray allows removal of figures for casualties.  As you will notice from the pictures I still need to finish the formation tray edges.

There is always a lot of discussion on the painting of Saxon Artillery pieces, with the temptation to paint them bright yellow and black.  I wanted to avoid what I have heard referred to as “Bumble Bee” artillery.  I therefore used a yellow ochre color which was then heavily painted with a sepia wash to tone the brightness down and highlight details.  The barrel was then painted a bronze color with a black wash do highlight the depth and also tone it down.   The black is always difficult to paint to achieve depth without making it look grey.  I have tried a couple of techniques which work well enough, but I am still looking for a better solution on the next gun.

Summary

These figures from Black Hussar work very well with the Calpe guns and I will be looking to purchase some more when I get around to my second Saxon artillery battery.

Review of Black Hussar’s Saxon Foot Artillery Officers – SA017

As part of my 24th Saxon Division, I need two foot artillery batteries as part of the Artillery Brigade von Roth.  For the first of these batteries I purchased some very nice Saxon artillery pieces from Calpe – three 6 pdr guns (Code SA1) and one howitzer (Code SA2).  I will do a separate review of these guns in the next few weeks.

Although the guns are excellent, Calpe does not currently have any Saxon gun crews or limbers, which presented a problem.  My search for a solution led me to Black Hussar Miniatures, who recently bought the figures of Westfalia Miniatures.  Black Hussar produce a range of 28mm Saxon figures including artillery pieces, artillery limbers and train horses, artillery officers and artillery crew.  In the last few days they also released artillery train drivers (I will be placing an order for these later today).  From the pictures on their website, it looked like I had found a solution to my artillery personnel problems.

Ordering process.

The first thing to note is that the company is German and when you go to the website it is in German.  However, there is a little button at the top right of the home page that allows you to select English.  Even though not everything translates and some of the translations are not perfect, selecting the English language button makes the site easy enough to navigate.  I quickly filled my cart with some gun crews, officers and limbers and then went to the checkout.  There was a problem with paying through the website which I could not resolve; I don’t know if everyone has this problem or just US shipments or Safari users.  To get around the issue, I submitted the order without paying as they suggest – they state that they will not ship the order until they receive payment.  I then recorded the amount that I owed and went to paypal and manually sent the amount owed to the paypal address on their payment page.  I was a little worried by this process, but it all worked out very well.  I have done three orders like this now and each one was received within a couple of weeks.

Review of the figures and the painting of the figures

I was impressed with the Saxon artillery limber and train horses and will review these once I have completed painting them.  For now, I will concentrate on reviewing the Saxon Foot Artillery Officers (Code SA017).  The pack was 4 Euros for the two figures which seemed a fair price.

The figures all arrived in good condition with minimal flash.  I washed the figures and painted them with Vallejo 74.601 grey primer; I use this primer for figures with any significant amount of white or light grey on the uniform and I use the 7 fl oz bottle to save money.

Natural poses with one officer in Bicorne and one with a telescope

The figures were a joy to paint, even with my modest skills.  They have a lot of details clearly defined, are in natural poses and had very open stances which made getting to the details reasonably easy. The figures also fit very well with the Calpe figures in my collection in terms of height and build.

Excellent details on the back with texture on the jackets

For painting I mainly used Vallejo Model Color paints.  I will give the paint numbers below alongside the color description.  I did use a few Vallejo Game Color paints, these are indicated with  a *

For the jackets I used three greens: 980 Black Green for the base, 970 Deep Green for the main color and 967 Olive Green for the highlights

For the red trim I used three colors: 859 Black Red for the base, 908 Carmine Red for the main color and 957 Flat Red for the highlights

For the white trousers I used: 990 Light Grey followed by a number of thin layers of 72.101* Off White

For the grey trousers I used: 992 Neutral Grey for the base, 991 Dark Grey for the main color and 990 Light Grey for the highlights

The gold was: 72.055* Polished Gold

The face and hands were: 955 Flat Flesh with a very light wash of 73.204* Flesh Wash

Bicorne officer pointing

The pair of officers from the front

I then based the figures on a 50mm x 50mm plywood base from LITKO.  I use 50mm x 50mm for my brigade command bases and 100mm x 100mm bases for my divisional command bases.  I painted the base brown and then used Woodland Scenics flock (a couple of colors) on the base secured with their scenic cement.  I will probably add a few tufts of grass and other details later in the week.

Summary

The ordering process has a few quirks to navigate, but it was not too complicated.  The company quickly shipped my figures and they arrived in good condition.  I was very happy with the figure quality and they offer an excellent solution to commanding my Saxon Artillery Battery equipped with Calpe guns.  My next job is to paint the 16 artillery crew from Black Hussar Miniatures so that my guns can take the field of battle.  Once they are painted I will post a review of the gun crews [Foot Artillery Crew 1 (SA011) and Foot Artillery Crew 3 (SA013)].