Fork supported muskets at Pavia

I recently made a post on “The Italian Wars War Wargaming” Facebook page about fork supported muskets at Pavia. Everyone was very polite, but various people suggested that muskets were not around in 1525. Various dates were suggested for the introduction of muskets including 1540s, 1550s and 1560s.

Not one to be deterred by the collective hive mind of the wargaming community, (especially after having discovered that the collective narrative for the Battle of Novara was completely wrong) I set out in search of more information.

1) Taylor – The Art of War in Italy.

My first reference is a favorite for War-gamers, Taylor – The Art of War in Italy, 1494-1529.

Page 50-51 “..from 1516 to 1521 the Spanish army added to the military value of the infantry firearm not only by adopting the new invention of the musket, but also studying carefully its tactical employment..  When the war began again the ascendancy of the Spanish arquebusiers and musketeers over the other nations soon became very marked ”.

This section seems to imply muskets being different to arquebuses.

Page 46.  “… the Spaniards brought into the field a larger and improved firearm which came to be called the musket.  It was six feet long and fired balls weighing two ounces.  Its weight necessitated the use of a forked rest., but its unwieldiness was compensated by its great killing power – its ability to bring down two cavalry men with one shot.  For a time this new weapon was classed as an arquebus, and it is therefore difficult to trace its rate of increase.  Occasionally it is referred to as a part of the artillery owing to it being transported by horses on the march”.

The references of these statements are the Memoirs of Du Bellay. Bk II page 189 

Rustow, Geschichte der Infanterie Vol 1 Bk III pg 221-5

Nardi, Isolerei della città di Firenze Bk V Chapter 35

I don’t have access to the primary sources used by Taylor. I am referencing them so that others can seek them out.

2) Jean Giorno, The Battle of Pavia

My second reference is Jean Giono, The Battle of Pavia, 24th February 1525. The reference comes from page 154 where he talks about the French Gendarmes.

“Now they are at grips with seven or eight thousand light fusiliers wheeling in among them from left and right, shooting at point blank range; they are also under fire from “forked arquebuses”, (the machine guns of those days), that have been set up in the second wood” .

There are some areas of the account of the Battle by Jean Giorno that I am skeptical about. However, his account of the Battle is one of the most complete that I have seen. He also uses a wide array of primary sources which he discusses in some detail. I am therefore inclined to believe his discussion about arquebuses and “forked arquebuses”. His account clearly differentiates the two weapons.

3) Paulo Giovio

I have seen some accounts on the internet about Paulo Giovio discussing the Spanish Infantry using a new kind of firearm at Pavia in 1525. It is reported that the new firearm was heavier than the arquebus and could sometimes kill two French men at arms with a single bullet. I do not have this text. I only reference it in case others wish to explore it in more detail.

What do we know about fork supported muskets at Pavia?

We see a couple of credible references to a firearm that is heavier and different to a standard arquebus being employed at Pavia. Both of these references discuss a fork to support the weapon. Taylor also discusses the ability of this weapon to cut down French Gendarmes despite their armor, and even go through two cavalry men. There is also reference to the weapon being six feet long.

Now to support the conclusion that there were forked muskets at Pavia, I would like some additional evidence. Ideally I would like some art pieces displaying the battle to show the forked musket being used. To date I have not found it displayed in any of the tapestries, wood cuts or paintings that I have looked at.

In the absence of the display of a fork supported musket at Pavia in the artwork, I turned to looking for an example of such a musket in a museum.

NRA firearm museum.

The NRA firearm museum has in it’s collection a Spanish musket that “was likely made circa 1530 in Madrid, Spain and was intended to be used with a forked rest”.

I spoke to the museum Director, he kindly allowed me to post pictures of this weapon on my blog. I thank him and the museum for this permission. He also agreed to go and measure the overall length of the musket and reported that it is 57.25 inches. This length is a little shorter than the six foot (72 inches) reported in the historical texts. This means that it may not be the exact type referred to in the texts, but nevertheless shows that forked muskets were present around the time of Pavia.

Now 1530 is not 1525, but it is very, very close. We now have a Spanish forked musket from 1530 that is 57.25 inches long. This weapon certainly supports the possibility that the Spanish used forked muskets at Pavia.

There are additional images at the NRA website at this link

Figures for the forked supported muskets at Pavia

For my recreation of the Battle, I am convinced of the presence of fork supported muskets at Pavia. I will be employing these weapons in my recreation of the Battle.

Now I haven’t found a figure that I like for these Spanish forked muskets at Pavia. I know that I would buy 50 figures if I could find some figures that I like. Otherwise, I may need to do some conversions.

One major 28mm figure manufacturer has said “I could see us adding one or two miniatures” when discussing these fork supported muskets at Pavia. So I have a question for the community. Would you consider buying these figures if they are introduced prior to the anniversary of Pavia? Let’s show that it would be worth it for a figure manufacturer to add these weapons to their range.

Pavia 1525, this week’s thoughts.

The last blog post on Pavia 1525 was my initial attempt to understand the rough scope of the project. I am now starting to research the battle a little more and as a result, my initial understanding may change. You will see in this post that there have been a number of changes and refinements in how I will approach the battle. Expect these type of details to continue to change for a while as I read more and discuss more with fellow hobbyists. Hence the title of this blog post: Pavia, this week’s thoughts.

Hopefully this evolution will show readers how I go about developing a large battle for a convention and will not be too confusing.

Books

I have purchased two books in the last two weeks. The first is “The Battle of Pavia, 24th February 1525”. This book is by Jean Giono a French Historian and was first published in 1963. The first English translation was published in 1965 and that is the copy I bought. The price was not cheap at $44 including shipping. I received this book in a few days and it is absolutely phenomenal. It has risen into my top three books on the Italian wars. The book has a whole chapter on the troop numbers and detailed movements (although no maps). It also gives a detailed description of the terrain. The Historian is very detailed on his use of primary sources. Unless better information comes to light, I will be using the account of the battle in this book as my main reference.

This book certainly replaces the recently published Helion book as my main source. I don’t want to be too critical of the Helion book, but the account of the battle in that book just never made much sense to me. There did not seem to be any tactical reasons for some of the troop movements that were described. In short, I just don’t believe the account of the battle in the Helion book.

The next book that I have purchased is an Italian book by Luigi Casali and Marco Galandra, “Da Marignano a Pavia. Le guerra Italiane di Francesco I (1515-1525)”. it will be a few weeks until this arrives as it is coming from Italy. It was $31.27, plus shipping, which was a little more expensive due to the international shipping. I am hopeful that this book will give a good account of the battle, but I will review it when it arrives.

Terrain.

One of the main things that I like about the book by Jean Giono is that it describes the terrain and its impact upon the battle. In particular it details the woods, marshes and boggy ground. There were four main woods, as shown in the map below. Wood 1 had very dense undergrowth making it very difficult to navigate. It consisted mainly of black poplar and elder. Wood 2 had drier ground and there was practically no undergrowth except for a few bushes. The trees were oaks, pines, sycamores, with poplars along the banks of the river. Wood 3 was also not too dense. Finally, wood 4 was similar to Wood 1 but the undergrowth was even thicker and the ground more marshy.

Wood 1 made the entry to the park along the East wall almost impossible and the breach in the park wall was made near Port Pescarina. This is my first problem with the Helion book account of the battle.

In future blog posts I will detail how I believe units were deployed and moved during the battle. For now, there are two addition points that I want to make on the terrain for gaming purposes:

  1. The Battle of Pavia 1525 took place in February. Other than the few pines, most of the trees would be without leaves. To create an accurate visual spectacle, I need to take this into account when modeling these huge woods. I also need to differentiate between woods that are clear and those that have dense undergrowth. I want to do this differentiation with both the rules and the modeling. As we shall see in future blog posts, these terrain details significantly affected the course of the battle.
  2. There were many areas that were marshy or boggy. Again I need to accurately represent them and consider how they affected the battle. If you have ever played rugby on a water logged ground and had to scrum in it, you will know it is very difficult to get a firm grip. This problem gets worse the longer the game goes on as the ground gets churned up. Now imagine this ground with 3000 heavily armored Gendarmes or a 2000 man armored pike block. The units are just not going to be able to get the same grip in a fight as they would on solid ground.

My sketch map of the Battle of Pavia 1525, showing the main woods and other key features.

Troops for the Battle of Pavia 1525.

My understanding of the troops involved in the Battle is evolving and everything is still not clear to me. Below is my latest understanding of Pavia 1525. What is starting to become clear is that the number of arquebusiers that I need is way above the number that I have had to paint for earlier battles. Garigliano had a very low number of arquebusiers. This number increased for the later battles of Ravenna and Bicocca as the Spanish manned the defenses. Pavia shows the change of tactics (particularly by the more forward thinking Spanish) and the number of Arquebusiers is immense – I will need to get painting and I already have a couple of orders placed. The changes during the Italian wars is one of the reasons that the period is so interesting.

The other item that I discovered this week was that the Spanish used some heavy 6′ arquebuses supported by forks. These fired a two ounce ball that could pass through two Gendarmes. There are several credible primary sources that support the use of these weapons. There does seem to be a belief amongst the wargaming community that weapons supported by a fork were not used until at least 1650. I just don’t believe this to be the case from the reading that I have done.

Never one to go along with the view of the masses, I will be deploying some of these heavy arquebuses on the Spanish side. I just need to figure out how to make them as there are no suitable figures. My ideas for making these figures is a subject for a future blog post. I do still believe that the majority of the arquebuses were the lighter ones, but I will have 20-30 of the heavier ones on the battlefield.

1) French troops for Pavia 1525.

  • Light Cavalry commanded by Charles Tiercelin. There were 2000 men which at the 25:1 figure ratio means that I need 80 figures. About 700 were Albanians, so I can use the 32 Stradiots that I have. I have another 32 mounted shot figures which I will use to represent the light cavalry. This means that I will need about another 16 figures. I do have about 24 more unpainted mounted shot from SteelFist so I have enough figures for these. An 80 figure light cavalry command will make a great battle.
  • Swiss Pike commanded by Florange. There are various estimates of the amount of Swiss in the command of Florange. 3,000 seems about right. I have seen mention of two blocks so that would give 1,500 in each block, so I could represent these by two blocks of 64 figures. I easily have enough troops for these blocks. There is also reference to 4 culverins.
  • Infantry of the Duke of Alencon and the troops of Medici. This is one area where I need more information on the number of infantry. I have seen numbers as high as 10,000men or 400 figures. I suspect the final number is a little lower. I also need more details on the composition. I have 96 French Crossbow, 72 French pike and 96 Italian shot, so I have the basis of this force.
  • Black Band Landsknechts. There were about 5,000 men or 200 figures. A pike block of 144 figures with around 50 arquebusiers in support would seem about right here. This keeps the arquebusiers are 25% of the total.
  • Men at Arms. Reports state 1,200. The more I investigate, the more I believe that this number is lances and not men. When I view tapestries and paintings of the battle, the sheer number of mounted knights supports the theory that this is lances. Now the next issue is how many men are in a lance. I have seen arguments of as high as six or eight. I don’t think that is the question. The question for me is how many mounted fighting men were in a lance. I am not worried about dismounted squires and the like. I am happy to represent a lance by one Gendarme and two mounted knights (or Archers), giving three figures per lance. The 1200 lances would therefore be represented by 144 figures. I have a lot of mounted knights, but with the Spanish ones, I am suspecting that I need another 80-100 figures. 144 mounted French knights will be an impressive sight. They will all be SteelFist figures.
  • Swiss at the Five Chapels. Again there is some discrepancies in the number but I estimate around 5,000. I am struggling as whether to use two 100 figure pike blocks or to use some units with halbards and swords for more close in fighting. Either way, I should have enough figures.
  • Artillery – I will go into details on the amount and locations of the artillery in future.
Some Swiss available for action

Imperial troops for Pavia 1525

  • Men at Arms. There are reports of 800, again I will assumes that these are lances, giving 2,400 men. This number will mean that I need 96 mounted armored figures.
  • Landsknechts of Frundsburg and Mark Sith. There are reports of around 12,000 men which would be 480 figures. If we assume that 25% are shot this would mean 120 shot and 360 pike. I imagine having two pike blocks each with 166 pike and 30 shot. The remaining 60 shot would then be deployed as a separate group given to the Marquis del Vasto to seize the Castello Mirabello. I need to calculate how many more Landsknechts that I would need to paint, but it could be a fair number.
  • Arquebusiers of the Marquis del Vasto. The battle description says there were 3,000 lightly equipped arquebusiers in this group that raced to the Castello Mirabello. They consisted of Spanish, Italian and German. This would be 120 figures.However, we need to remember that 60 of these have been contributed from the Landsknechts, so I need another 60 figures. I am currently painting these figures. It should be noted that these are not the heavy arquebusiers discussed earlier.
  • Light Horse of Charles de Lanoy. There were 1,500 light horse or 60 figures. I have 32 Jinetes at the moment and have just ordered another 30.
  • Spanish foot. I believe that there were around 6,000 additional Spanish foot but I need to confirm this number; this would mean 240 figures. I would represent this with 150 Spanish pike and sword which I already have, 120 arquebusiers (I have about 100) and about 30 heavy arquebusiers which I need to model.
  • Garrison at Pavia under Antonio de Leyva. This garrison is about 9000 men which is composed of about 3,000 Spanish and 6,000 Landsknechts. There are also about 200 dismounted knights. I will represent these by 120 Spanish arquebusiers, 240 Landsknecht with a combination of sword, shot and halbards (I just don’t think that they would be pike) and 10 SteelFist dismounted knights. The majority of these figures would be new figures.
Spanish infanty

The Battle of Pavia 1525 – today’s conclusion.

I am starting to get more of a feel of the battle. Future posts will cover the unit locations and movements during the battle of Pavia 1525

Initial thoughts on the Battle of Pavia in 2025

The 500th anniversary of the 1525 battle of Pavia is coming up in 2025. Obviously I will need to put the Battle of Pavia 2025 on at a major convention to mark the anniversary. I had the pleasure of speaking to the Yarkshire Gamer last weekend and the subject came up. He mentioned that he is also planning to recreate the battle and implied that it was going to be the largest recreation of the battle ever done. Now I cannot let that go unchallenged. Now given his phenomenal painting rate, he may put on the largest battle, but it is my intention to make him work for it – just to keep him honest. There is nothing like a bit of friendly competition to encourage great things.

With that said, I have just started researching what I would need to do and get a sense of the scope of the project. I have a lot more research to do, but I thought that I would share some initial thoughts on how I might create this massive project.

The first thing that I need to decide is the figure scale. Given that there are somewhere between 25,000 to 30,000 troops on each side, for a total of 50,000 to 60,000 troops in total. I need a figure scale. At 25 to 1 that would give 2,000 to 2,400 figures on the table. Given my existing collection, I think that that amount is a manageable amount for me to achieve. Especially since I have other projects to do, like my Saxon Napoleonics.

What figures do I need.

Now looking at some of the key troops. On the French side there are:

  • 1,200 men at arms (other sources suggest higher – which is fine with me as I have plenty of Gendarmes). This would require 48 figures or more.
  • 2,000 light horse. This would require 80 figures. I have plenty of light horse for these units
  • 6,000 Swiss. Sources that I have read so far indicate that they were in one smaller and one larger pike blocks. The Swiss would need 240 figures, which I could deploy in one 100 figure and one 144 figure pike block, which I already have.
  • 5,000 Germans, or 200 figures. I need to research these numbers but I suspect up to about 25% may have been shot, and about 75% in the pike block. In which case I would need a Black Band pike block of 144 figures. Initially this number seems easy as I had a 196 Black Band pike block for my battle of Ravenna. However, we need to remember that the Spanish army also contains Landsknechts.
  • 4000 Italians or 160 figures. I need to understand how many were shot, but shot figures are easy to paint and I am probably close.
    • 6,000 French or 240 figures. Again the issue is finding out how many are Pike and how many shot. I do have a lot of French crossbow, so again it should be fine.

On the Spanish side are:

  • 12,000 Germans in two pike blocks of 6,000. These would require probably two pike blocks of 196 figures plus associated shot. With the Landsknecht pike needed for the French, I probably would need nearly 650 Landsknecht pike plus some shot. As I only have around 300 Landsknecht pike, they are going to be the largest figure time commitment.
  • 5,000 Spanish or 200 figures. I have just enough here.
  • 3,000 Italians or 120 figures. I still need to assess these.
  • 800 men at arms or 32 figures. Again I have more than enough.
  • 1,500 light horse or 60 figures. Again I should have enough.

It should be an impressive game if I can pull it off. The large pike blocks would be 2 of 196 figures, two of 144 figures, one of 100 figures. There will also be four Spanish units of around 60 figures each. There may be additional smaller Italian and French pike, but I need to research to confirm.

A 196 figure Landsknecht pike block
A 100 figure Foundry Landskecht block that I have in addition to the 196 figure Steel Fist block.
With the two 144 figure Swiss Blocks I have, I am covered.

What terrain do I need.

The largest (by area) terrain feature that I need is the park and it’s walls. One interesting fact about the park is that the centre of the park contained the Vernavola river/stream. This river was surrounded by an impassable marsh and ran through the centre of the park. This terrain feature got me thinking; from a wargaming perspective it offers an interesting opportunity. I could potentially put the park on a 10′ x 16′ table. No-one would actually need to reach the river and marsh in the middle, so it could just work. If I could pull it off, it would be an impressive gaming surface.

The walls themselves, assuming I did the park on a 10′ x 16′ table, may need something like 45-50′ of walls and gates. I think that these would be easy to construct and will not be an issue. I need to research the walls and gates a little more, but the vision I have is to do them a realistic height. My guess from photos that I have seen is that they would be about 3-4″ high.

The two main features of the park are the woods and the Castle Mirabello. I would need to buy a lot of trees. Also I would plan to construct the Castle as a 2′ x 2′ or larger building to be the centre-piece of the park.

I would also need to make the rivers and marshes. There is a lot of scope for some artistic flair on these features.

In addition to the park, there is lots of potential for action around the city walls of Pavia. The French were camped on all four sides of the city. Fortunately I created the city walls for my recent battle of Ravenna. My aim would be to have a further 5′ x 16′ set of tables running as at “T” to the park. On these tables I would put the city.

Walls and city from my Ravenna project
Another view of the city.

My current thinking is that I would use these walls as the start of the city, but I may double up the size. In addition, the one thing that I would love to add to the city is the Castle Visconti in the centre. To construct this castle would be a huge undertaking but is an aspirational goal.

Next steps for the Battle of Pavia in 2025

I think that I have identified the broad scope of the project for the Battle of Pavia in 2025. The next step is some research. Luckily I have some time for this endeavor, but I need to make a plan.

28mm Afghanistan Force on Force

Yesterday we play tested the modern 28mm Afghanistan Force on Force scenario for Cold Wars 2023. The scenario involved various Taliban units trying to attack the 3rd Para British Forward Operating Base.

The game result was that the Taliban inflicted heavy casualties on the two units of Afghan National Police. Eventually, the British forced the Taliban to withdraw under heavy fire. The British remained within the defenses of the Forward Operating Base rather than coming out to engage the Taliban at close quarters.

As a result of the play test I will be modifying some of the initial deployment positions and adjusting some of the victory conditions. I want to encourage the British player to be more aggressive.

I took most of the photos below before the game started, showing the initial table set up. As I was busy running the game, there are less photos once the game commenced. As a result there are not many images of the actual combat.

Photos of the battle.

An MQ-9 Reaper drone’s view of the board. The FOB on the left and the market town on the right.
Inside the Forward Operating Base – the HESCO bag and barbed wire perimeter can be seen,
The Base entrance guarded by a unit of Afghan National Police.
The gas station on the edge of town.
The market in full swing
The fruit and veg stand.
An Arial view of the other end of the market.
Tea time in the market.
Looking down the market street, with the Taliban taking a roof top position.
Taliban troops in, and above the market.
Taliban rushing past the fish and meat stalls.
Some fields at the edge of town.
The builders yard near the fields.
Another view of the builders yard and fields.
Down the back streets.
More back streets
The view across from the Forward Operating Base.
More back street action. The minivan contained a large IED which was never detonated.
Another shot of the minivan with the IED.
The apartments the other end of town, with washing on the line.
Just across from the FOB.

Overall, the play test went very well. The 28mm Afghanistan Force on Force captured the feel of modern combat.

Cold Wars 2023 project update

My Cold Wars 2023 modern Afghanistan project is on a tight schedule. I have a play test in two weeks time and then there is only another two and a half weeks until the convention. the rule set will be Force on Force. This post is just a very short update of some of the things I have been up to for the project.

After the play-test on the 18th February, I will post some pictures of the completed layout.

I still have many things to complete, the most demanding will be painting another 30 Afghan civilians that I am expecting to arrive from Empress Miniatures in the next few days.

As they did not arrive before last weekend, I found that I was short of things to do. So I pulled out two M777 Howitzer kits that have been sitting in my To Do pile. These are from Table Top Tactical Simulations. Although they will not be used in the game, they can provide a scenic piece inside the Forward Operating Base. Over the weekend I managed to assemble, paint, weather and base these huge howitzers.

The lighting for the photo is not great, but the colors do look good in real life. As they are only for scenic effect, I do not need to paint the crew for Cold Wars. The town in the game would be much too close for these guns to be used. Also the game will be full of civilians which would make artillery use impractical.

I also constructed some very nice British vehicles from White Dragon Miniatures. These are two Foxhounds and two Mastiffs. Again these will not be used in the fighting but will be add to the scenery of the FOB.

Foxhounds
Mastiffs

In addition to the civilians, I have a range of scenery to complete. The items include, blue rain barrels, road signs, explosion markers, and a petrol pump. I also have a large Chinook Helicopter that I hope will arrive to carry some SAS troops. If all goes well everything should arrive soon and should be painted for Cold Wars 2023 in March.

Afghan market town in 28mm

Cold Wars 2023 will be taking place from March 9th-13th. There I plan to run a Force on Force battle with Taliban attacking a 3rd Para Forward Operating Base just outside an Afghan town. As Force on Force requires a lot of terrain for a realistic battle, I decided that I needed some extra buildings and a market for the Afghan market town.

I had previously bought about six, two story Afghan houses from Etsy, and I was pleased with them. So I decided to go back to Etsy for some larger buildings, as I wanted to create height on the table. I found a row of shops/small businesses and a larger concrete apartment building.

Preparing the Afghan market town buildings

Row of shops primed black.
Apartment building primed black

Like many of the buildings on Etsy, they had been 3D printed. I washed the buildings in a mild soap solution. I don’t know if it is necessary with 3D printed models, but it is a simple step. Finally, I primed the buildings black with a hand applied Vallejo black primer.

Base coating the buildings

Spray painted

I then spray painted the buildings sand on the outside. As I have a lot to do for Cold Wars, I decided not to detail the insides. I left the insides black. I can always go back and detail the insides later.

Sponge application.

To break up the flat texture of the models and to hide any printing layer lines, I took a sponge and applied a layer of a slightly darker sand. This instantly improved the building appearance.

Railroad ballast to the roof

I then added model railroad ballast to the roof and secured with scenic cement.

Weathering the buildings

Weathering powder application.

After the roof of the apartment was dry I got to work with a couple of weathering powder colors. These take some time to apply with a brush, but they really bring the building to life. I then added some Afghan signs to the buildings. I cut the signs from internet photos and printed onto paper. Afterwards, I then applied them with white glue and weathered them. I also added some model railroad graffiti decals. Finally, the door and windows were painted and weathered. I then sealed the buildings with a coat of matte varnish.

The finished Afghan market town

I then took some pictures with some of the market stands that I recently made. I purchased all of these items from Etsy, Internet vendors and trade show vendors. The base is just my kitchen counter as I did not have time to get my desert terrain mat out today. I will be play testing this game early February and I will have some pictures then. I have about 50 Afghan Civilians that I am half way through painting, so they will add to the market hustle and bustle.

The following pictures show the completed scene, which I think captures the feel of an Afghan market town.

1813 24th Division (1st Saxon)

When I first got back in to the hobby in 2017, I purchased figures from Calpe Miniatures to form a Napoleonic Division. Their Saxon figures were excellent and I chose to build the 24th Division (1st Saxon) of Reyneir’s VII Corps. Unfortunately the white uniforms with yellow trim were a little beyond my painting skills for a first project. So I put the figures aside for a while so I could paint other periods.

This December I decided to revisit the project. I set a target of painting the entire division plus supports by the end of the year. While no-where near perfect, my painting skills have improved enough that I am able to achieve reasonable units. Nevertheless, the white uniforms and yellow trim have still tested me at times.

The first units that I decided to paint were the Saxon Prinz Maximillion and von Rechten Battalions. Both have yellow trim. The former has yellow metal buttons and the later has silver metal buttons.

Basing the units

I plan to use General de Brigade and/or General de Armee rules. Each Battalion has four companies each represented by an eight figure base. Each base has an officer on the front right and an NCO at the back left. One base has a flag figure (the flags will arrive in the New Year). I plan to have a command base for each battalion with a Chef de Battalion and a drummer. Each Battalion will also have two bases each of two skirmishers. The company bases are 80mm x 40mm. The skirmish bases are 40mm x 60mm and the command bases will be 40mm x 40mm.

The project scope

The first Brigade of the 24th Division will have two light, a guard, and the two Musketeer Battalions shown. It will also have 6 Jagers.

The second Brigade of the 24th Division will have 4 Musketeer Battalions and a Grenadier Battalion.

The Division will also have two foot artillery Batteries.

Supporting the Division I plan to have Saxon Hussars and Uhlans.

The next units that I plan to paint are the two Battalions of the Prinz Freidrich August regiment. These will have white uniforms with a green trim. I hope to have these two Battalions complete by mid February. However, I have another project to complete for Cold Wars 2023 in March, so timing may need to be flexible.

Bila Tserkva 1651

Last weekend we carried out a play-test of the Battle of Bila Tserkva 1651 at the Wargaming Association of Metropolitan Philadelphia. The game will be played at Fall In! at 9am next Saturday. Bila Tserkva is a town in modern day Ukraine, located about 50 miles south of Kyiv. I believe that Bila Tserkva is the Ukrainian spelling and Biala Cerkiew is Polish. In English the literal translation is White Church, which of course required me to build the white Church.

The Battle was between the forces of the Polish Lithuanian Commonwealth and the Cossacks of Khmelnystsky.

In this post I will discuss the research, give the orders of battle, show the initial deployments, and discuss key features. I don’t want to discuss the play-test itself too much as I don’t want to give things away prior to Fall In!. I will do an after action report following the convention.

Research.

I have used a Polish book by Marcin Domagala titled “Biala Cerkiew 23-25 IX 1651” as the main text to research the battle. There is very little information in English on this battle, so I have spent many hours with Google Translate.

Book used to research the battle

The other main information used to recreate the battle were two period pictures. I really wanted to capture the feel of the pictures while staying true to the account of the battle in the book.

Poles on the left, cossacks on the right.

The main item that I wanted to capture from this first image is the double wagon tabor camp of the Poles. This required a huge amount of work in preparing a load of wagons, but I think that it was worth it. The other item of note is the defenses of the cossacks on the right. These were old, poorly maintained defenses of the Bila Tserkva fort. I also wanted to make sure these were represented.

Polish checkered deployment and the mass of cossacks.

The second photo show the Polish checkered deployment which was typical of their battle tactics of the time. The other item of note from the photo is the mass of cossacks on the right. It was important for me to recreate both of these items. This photo required me to paint a mass of cossacks for this battle over and above the ones I already had.

Order of Battle.

The following is the order of battle that I plan to use. I make no claims as to the accuracy of this order of battle, but I feel that it gives a good representation of the forces used and makes for an interesting game:

Polish and Lithuanian

  • Overall Command Base
  • One unit of 8 German Reiter Style cavalry
Center
  • Heavy Cavalry Command Base
  • One unit of 8 Winged Hussars
  • Three units of 8 Pancerni
  • Infantry Command Base
  • Two units of 12 German style pike
  • Four units of 12 German style shot
  • Three units of 12 Haiduks
  • Two medium cannons
  • Forty two wagons, some with small cannons
LEFT FLANK
  • Noble levy cavalry command base
  • Five units of 8 Noble levy cavalry
RIGHT FLANK
  • Polish cossack cavalry command base
  • Four units of 8 Polish cossack cavalry
  • Polish cossack cavalry command base
  • Four units of 8 Polish cossack cavalry.

Cossacks and Tatar

  • Tatar Overall Command base
  • Cossack Overall Command base
LEFT FLANK
  • Tatar command base
  • Four units of 8 Tatar cavalry
  • Cossack command base
  • Four units of 8 Cossack cavalry
CEnter
  • Infantry command base
  • Three units of 12 Register cossacks
  • Four units of 12 Moloitsy cossack
  • Three units of 30 Cossack Peasants
  • Infantry command base
  • Three units of 12 Register cossacks
  • Four units of 12 Moloitsy cossack
  • Three units of 30 Cossack Peasants
  • Three medium cannons
Right Flank
  • Cavalry command base
  • Four units of 8 Tatar cavalry
Reserves
  • Tatar Command base
  • Four units of 8 Tatar Cavalry
  • Cossack cavalry command base
  • Four units of 8 Cossack Cavalry

Deployments for Bila Tserkva 1651

Photos of the Polish initial positions

Here are some photos of the Polish initial deployments going from right, through center to the left.

The Polish right flank showing the mounted Polish style Cossacks
Polish center showing the wagon Tabors with troops out front
Polish center with checker board troops deployment
The Polish Noble Levy on the left flank
A view down the Polish lines

Photos of the cossack initial positions

Here are some photos of the cossack initial positions:

Tatars on the right
Cossack Center
Cossack left
Looking down the Cossack line

Key features of the battle Bila Tserkva 1651.

The Battle of Bila Tserkva 1651 took place between two rivers which join behind the Cossack defenses at Bila Tserkva. These rivers are off table. Adjacent to the Ros river on the cossack left were some marshes, burial mounds and apiaries. I felt that it was important to represent these as they had a role in the battle.

The Burial mounds with Bee Hives on the right
Some more burial mounds and bee hives

Of course the Battle of Bila Tserkva (“white church”) needs a white church and other buildings.

Bila Tserkva

The Polish wagon tabor is an essential element of the game and took a lot of time to build. They are two rows deep rather than the three in the period picture but that is a compromise I was prepared to make for the sake of my wallet and sanity.

The Polish wagon tabors

The final feature that I wanted to recreate was the Cossack defenses and the massed cossacks behind them. I think that I managed to achieve an accurate representation of the images.

Cossack defenses and massed troops
Another view of the defenses and cossacks

Summary

This blog post is intended to give some of the background of the Bila Tserkva 1651 game and information on orders of battle and deployments. I feel that I have captured the spectacle that I was trying to achieve. The book and pictures of the battle really helped me design this game.

I will give details of how the battle played out in an after action report in a few weeks.

Trylisy 1651 – final test run

Last Saturday the Wargaming Association of Metropolitan Philadelphia ran the final play test of Trylisy 1651 for Fall In! The By Fire and Sword rules are reasonably new to us. We felt that we needed this additional game to practice and to get the balance right.

Changes.

The Trylisy 1651 game differed from the last time we play tested in a few ways:

  • I added a number of new buildings that I have recently painted to make the village more substantial. I really liked the new blacksmiths shed and the well.
  • I increased the table size from 5′ x 7′ to 5′ x 14′ to give more room for maneuver. This created more space, especially on the flanks
  • I reduced the number of walls, tree lines and field defenses to give the cossacks less of an advantage.
  • I added two units of Polish Noble Levy, one on each flank, to boost the Polish forces. These units are both insubordinate, which puts a drain on the Polish command points if not carefully managed. Because of this limitation, even though they look like a lot of figures, they don’t make the Polish too strong.
  • I slightly increased the size of the cossack infantry units as I had some more bases arrive from Litko.
Cossack infantry near the blacksmith shed. Pikes to the front to protect against cavalry.

How the Trylisy 1651 game played.

The Polish Pancerni and Winged Hussars, supported by a unit of Polish style cossacks attacked one side of the village. This attack overpowered the defenders. These cossack used pikes to defend themselves as there was no wall on that side of the village.

Winged Hussars in their starting position

On each flank the units of Noble Levy attacked opposing mounted cossacks, which were small units. After some initial success, the Nobel Levy found themselves struggling to get new orders. The commanders were in the center controlling the attack on the village. The combination of distance and the insubordinate rule meant that they would need three command points to receive new orders. There just weren’t enough command points available at the time. It is the first time that I have seen the command point issue take prominent place in a game. I liked the way it worked.

The new well and Register cossacks defending the wall.

As a result of the massed Polish cavalry and the lack of walls, the cossack center gradually crumbled. The only unit that really managed to hold was a unit of Register cossacks behind a wall. The lack of impetus modifier for the cavalry, and cavalry attacking infantry in defendable terrain, gave the infantry an advantage. Eventually the cavalry managed to break into the village in other areas and even the Register cossack’s position became untenable.

Noble Levy on the right flank.
Noble Levy on the left flank

Changes in Trylisy 1651 for Fall In!

In the last play test of Trylisy 1651 the cossacks completely destroyed the Poles. The changes that I made for this game gave an advantage to the Poles which I now need to address. With a new set of rules it is sometime difficult to understand how to get the balance right. The combination of adding two units of Noble Levy and removing the walls around the village was just too much. I need to make a few modifications to get the balance right. However, I need to be careful not to go too much the other way.

Polish style cossacks in the center
Register cossacks defending the village.

I plan to make the following changes for Fall In! to even the balance:

  • The heavy cavalry consisting of the Pancerni and Winged Hussars will not appear on the table until Turn 3. The initial assault of the Poles will therefore need to be done with the lighter cavalry. This change should prevent the cossacks being completely overwhelmed by cavalry early in the game.
  • I will give the village a few more walls to make it more defendable.
  • With the initial absence of Polish heavy cavalry in the centre, I will move the Noble Levy in a bit.
  • I will have a couple of defendable positions on the flanks. The will allow the mounted cossacks to advance into and dismount. This change will make the mounted cossacks a bit more effective and interesting. It will also give the Poles something to be concerned about on the flank.
The cossack position in the village became untenable

Summary

With these small changes I think that the Trylisy 1651 scenario will be balanced. These games showed the importance of play testing before a convention, particularly with a new set of rules. Being a new set of rules to us, and probably most convention goers, I will limit the players to four. This limit will allow me to teach the rules effectively.