Cavalry versus Pike Blocks – rule changes for Pike and Shotte

In the Pike and Shotte rules, if cavalry charge a pike block that is not either disordered or already in combat, they will loose all charge bonuses and the pike unit will get double the number of attack dice.

These rules make it a very bad proposition for Cavalry to charge a pike block. These rules work reasonably well for playing two armies of combined arms (cavalry, infantry and artillery). They also work where there are many smaller pike blocks. However, when playing an historical battle such as Novara, Marignano and Bicocca, where one side is mainly composed of large Swiss pike blocks, the question of how to use the Gendarmes always comes up. Often the Gendarmes are left hanging around, not daring to take on the Swiss pikes.

My perspective on this issue was changed when I read the book L’Ultima Battaglia del Medioevo (La Battaglia Dell’Ariotta, Novara 6 Giugno 1513), by Mario Troso. On Page 88 of the book he states that “the French cavalry could attack a pike square only if it was in motion, while standing, however, the pike are ready to fix the base of the pike to the ground so that the spikes are projected against the chest of the horses, so that a charge would be disastrous”. He has a picture showing a pikeman bracing his pike on the ground with one foot against the pike (picture F5).

I have also read that a moving pike block could not easily change direction to face a cavalry charge from the flank.

So the question that I was faced with is how I could adjust the Pike and Shotte rules to replicate some of the cavalry charges against pike blocks that occurred at battles such as Ariotta and Marignano. In this blog post I aim to describe some of the additional rules that I plan to use at our next club game which will be the 1513 battle of Ariotta, Novara.

The aim of the rule changes is to allow the Gendarmes to force the Swiss pikes to set up in stationary formation. This move would allow the French cannon to attack the Swiss and prevent the Swiss from attacking the French and Landschnekt foot units. In the battle, only when the Gendarmes retreated in the face of threats to their rear, were the Swiss finally able to get to grips with the main Landschnekt pike block.

Testing the scenario “The Battle of Ariotta”. The Landschnekt are under attack from the Swiss – how can the Gendarmes be realistically used?

The changes that I plan to make to the rules are quite simple and are based around charges and charge responses:

  1. If a pike block did not move in the previous turn, any cavalry charge will loose all charge bonuses and the pike block will get double the number of attack dice (unless the pike block is disordered, shaken or already engaged in combat). i.e. no change to the original rules. The pike block can turn to face the cavalry.
  2. If a cavalry unit is within one move of a pike block (front, flank or rear), and the pike block moved in the previous turn, then the cavalry can charge the pike block with full charge bonuses. The pike block will not get any increase in attack dice.
  3. If a cavalry unit is within two moves of the front of a pike block and the pike block moved in the previous turn, the cavalry can attempt to charge the pike block (they will need to get a command roll that allows two moves). As a charge reaction the pike block can attempt to set the pikes to receive the charge by rolling a command roll. If the pike block completes this charge reaction and sets the pikes, the cavalry commander can either complete the charge (with loss of charge bonuses and double the pike attack dice), or pull up 6″ short.
  4. If a cavalry unit is within three moves of the front of a pike block and the pike block moved in a previous turn, the cavalry can attempt to charge the pike block (they will need to get a command roll that allows three moves). The pike block will have sufficient time to set the pikes (they do not need to take a command roll but can do this move automatically). If the pike block sets the pikes, the cavalry commander can either complete the charge (with loss of charge bonuses and double the pike attack dice), or pull up 6″ short.
  5. If a cavalry unit is within two moves of the flank or rear of a pike block, and the pike block moved in the previous turn, then the cavalry can attempt to charge the pike block with full charge bonuses (they will need to get a command roll that allows two moves). The pike block will not get any increase in attack dice. The pike block can turn to face the charge but will not have time to set the pikes.
  6. If a cavalry unit is within three moves of the flank or rear of a pike block and the pike block moved in the previous turn, the cavalry can attempt to charge the pike block (they will need to get a command roll that allows three moves). As a charge reaction the pike block can attempt to turn to face the charge and set the pikes to receive the charge by rolling a command roll. If the pike block completes this charge reaction and sets the pikes, the cavalry commander can either complete the charge (with loss of charge bonuses and double the pike attack dice), or pull up 6″ short. If the pike block does not complete the charge reaction, they can still turn to face the cavalry but will not have the pikes set.
The French Gendarmes are within one move of the Swiss pike block, so the Swiss pike block has to remain stationary and set the pikes or risk being charged by the cavalry.

These rule changes can allow the cavalry to fix the pike block in place; if the pike block decides to move it will run the risk of being charged by the cavalry. A fixed pike block can be attacked by artillery (or shot) as happened at Ariotta.

The rule changes initially sound a bit complex, but are in fact quite simple. They limit the movement of pike blocks when cavalry are in the vicinity. These rule changes make the interaction between cavalry and pike close to my perception of what occurred historically. For example at Marignano, the French Gendarmes made repeated charges against the flanks of the Swiss Pikes. At the battle of Ariotta (Novara), the French Gendarmes fixed the largest Swiss Pike block in place allowing the French artillery to inflict heavy casualties. In the unmodified Pike and Shotte rules, neither of these situations could be accurately represented in a game. Hopefully these rule changes allow some of the historical battles to be played more realistically.

If the French Gendarmes retreat, as they did at Ariotta, then the both of the Swiss pike blocks will be free to attack the Landschnekts.

I will need to play test the rules further to make sure that there are no unintended consequences and that pike movement is not completely eliminated. However, I think that as long as cavalry are not within one move of the front of a pike block (and the pikes do not have cavalry to the flank or rear), then it should not prevent movement. If there are cavalry close to the front of the pike Block, then the pikes need to take them seriously.

La Battaglia dell’Ariotta, Novara.

La Battaglia dell’Ariotta, is is the first book review that I have done for my blog. About a month ago I ordered the book L’Ultima Battaglia del Medioevo, La Battaglia dell’Ariotta, Novara 6 Guigno 1513 by Mario Troso.

I became aware of the book when I was researching the Battle of Novara for an upcoming game that I am planning for the club’s game day. I visited the website of Societa Storica Novarese , the historical society of Novrese. On this website I discovered that the battle of Novara actually occurred near a small hamlet called Ariotta. This differs from most accounts that I have read in English books such as Oman, that reports that the battle occurred around the town of Trecate, which is about 8km east of Ariotta.

Now, I don’t consider myself an historical scholar, but I feel that information provided by the historical society of Novrese at least has to be taken seriously. This lead me to search on Google for “La Battaglia Dell’Ariotta” and to my surprise a number of Italian books came up. The one that most interested me was the book by Mario Troso. He has his own website here.

The front cover of the book.

I actually found a copy on eBay and purchased the book for around 60 Euro including shipping to the United States (you may able to find it cheaper elsewhere as the cover price is 24 Euro). It seemed a little expensive, but the promise of a different perspective of the battle on the 6th June 1513 lured me in.

The book arrived within a week and when I opened the package what I found was by far the best book purchase that I have made on the Italian Wars. The 60 Euros was a distant memory. The book is absolutely beautifully presented with 127 glossy pages. The book is littered with maps, photographs and pictures. Troop movements and unit organizations are shown on clear maps. Everything that a Wargamer could ever need to recreate the battle of Novara (or as I now refer to it, the Battle of Ariotta), is included in this book. I cannot recommend it enough.

I understand that many readers may be put off that the book is in Italian, but please don’t let that daunt you. My Italian is only at a very basic level and to fully comprehend all of the value in this book you do need to be able to read the text. But we are now living in an age where technology can help you – I download the Google Translate app to my phone. With this app, you point the camera at a page in the book, take a picture of the page and the app then instantly translates the text into English. It really is instantaneous – not even a few seconds. While the translation may not be 100% perfect, it does make the text easily understandable. Now a whole new range of Italian books on the Italian Wars is open to me. The app is so easy to use, I think that anyone could use it to read foreign language texts within a few minutes.

Being able to read the texts allowed me to understand the sections on the events leading up to the battle, the description of the battle and the tactics used in the battle. One item that was particularly interesting was how pike blocks defended against cavalry. I had always wondered how cavalry could counter pike blocks and this book answered many of my questions. I will be going into detail on this subject in an upcoming blog post and showing how I have introduced some simple house rules for Pike and Shotte to accurately portray my new understanding.

The book also completely revised my understanding of the troop formations, deployments, movement and tactics at the battle. The recount of the battle of Ariotta in this book is completely different than the description given by Oman. It is as if they are talking about two different battles. I personally am more inclined to believe the account given by Mario Troso in this book. You are welcome to make your own choice on which account to believe. But looking on the positive side, I could replay both versions as a game, which gives me an extra battle to play with my figures – a wargaming win-win.

I would love to post some pictures of the maps and other items from the inside of the book just to show you how well the book is put together, but I want to respect the authors ownership of the material. What I can do is fully recommend this book, La Battaglia dell’Ariotta, if you are considering refighting the battle of Ariotta.

Flags for Swiss Pike blocks

I was probably like most Italian Wars figure gamers when it came to choosing Flags for Swiss Pike blocks. I ordered a sheet of 12 flags from Pete’s Flags off eBay and when they arrived, I quickly put the ones that I liked the most onto my pike blocks. Depending upon the size of the pike blocks, they had between three and six flags each. Initially I was not worried whether the flags that I was using would go together historically.

As a follow up to my recent instruction video on attaching flags to a 28mm Swiss Pike Block, I decided to do a bit of research on the subject. I want to stress that this research is ongoing and this blog post will evolve as I get more information. I am not claiming that everything is totally correct, but it is my current understanding of Swiss flags. It would be great to hear from anyone that has better information.

The Swiss Cantons

I wanted to start my research with an understanding of the Swiss Cantons during the Italian Wars period. At this time there were thirteen cantons in the old Swiss Confederacy. Five of the cantons were rural cantons and eight of the cantons were urban cantons. The distinction between rural and urban cantons is important and will be covered later.

The rural cantons were: Uri, Schwyz, Unterwalden, Glarus and Appenzell.

The urban cantons were: Zurich, Bern, Luzern, Zug, Basel, Fribourg, Solothurn (often called Soleure) and Schaffhausen.

Three of these canons, Uri, Schwyz and Unterwalden were the founders of the original Swiss Confederacy in the late 13th century and often marched together in battle.

The sheet of 12 Swiss flags from Pete’s flags.

The above flag sheet from Pete’s flags includes at least eleven of the thirteen cantons. I have managed to identify the flags as follows:

  • Row 1: Bern (left), Schaffhausen (right).
  • Row 2: Thun, town in Bern canton (left), Zug (right)
  • Row 3: Appenzell (left), Schwyz (right)
  • Row 4: Basel (left), Uri (right)
  • Row 5: Unterwalden (left), Zurich (right)
  • Row 6: Solothurn (left), Glarus (right)

The sheet does not include Luzern and Fribourg.

Allies of the Swiss Confederacy.

There were a number of Allies of the Swiss Confederacy. In the period of the Italian Wars they were independent territories or alliances, but today they have joined Switzerland and have the designation of canton. There are three of these allies that I will discuss. In many cases these allies provided troops to the Swiss Confederacy and in some cases actually sent troops to Italy independently.

Grisons

In 1471 the League of ten jurisdictions, the League of Gods house and the Grey League joined together to form the Grey League (Grisons). The area that they occupy is to the East of the Swiss confederacy with the Republic of Venice to the South. Grisons became a canton in 1803. Due to the frequency of Grisons troops fighting in the Italian Wars, I will be adding some Grisons flags to my collection.

Grisons flag represents the three leagues.

Valais

Valais is to the South West of the Swiss confederacy. To its North is Fribourg and Bern and to the South is the Duchy of Milan. Valais became a canton in 1815.

Valais flag

St. Gallen

St. Gallen is North of Appenzell. St. Gallen became a canton in 1803.

St Gallen flag

The battles with Swiss pike blocks.

Seminara (1495)

800 Swiss troops were deployed in a three deep pike line. At the moment I have no details on which cantons provided the troops although they were led by Tambien Chandieu.

Fornovo (1495)

3000 Swiss troops were deployed in a single pike block. At the moment I have no details on which cantons provided the troops.

Cerignola (1503)

Swiss troops were deployed. At the moment I have no details on which cantons provided the troops.

Garigliano (1503)

8000 Swiss troops were deployed. At the moment I have no details on which cantons provided the troops.

Agnadello (1509)

In 1499 King Louis of France had made an agreement with the Swiss confederacy that allowed him to recruit whenever he needed men. In 1509 this agreement was coming to an end. Due to some resentment towards the French, the confederacy declined to provide troops for the campaign. Louis turned to the Grisons to provide 6,000 pike troops. It is reported that these troops were less cohesive and less disciplined than the bands previously provided by the cantons. In my games I decrease the effectiveness of these “Swiss” pike blocks.

(reference: Mallet and Shaw Pg. 88/89)

Novara (Ariotta) (1513)

According to Oman, the Swiss were split into three units. The largest unit had 7,000 troops and was directed against the Landschnekts. According to Oman commanders from Bern, Zurich and Unterwalden were lost in fighting the Landschnekts, so it can be inferred that at least these three cantons were part of the large pike block. The other two pike blocks are listed as containing 1,000 and 2,000 troops.

(reference: Oman Pg 159.)

However, according to Mario Torso (La Battaglia dell’Ariotta), a source which I am more inclined to believe than Oman, the battle was launched by forces from Basel, Bern, Lucerne, Uri, Schwyz, Zug, Fribourg, Solothurn, Schaffhausen, Valais and Unterwalden.

Forces from Bern, Fribourg and Valias had arrived from the cantons via the Simplon pass. Forces from Basel, Lucerne, Uri, Schwyz, Unterwalden, Solothurn and Zug had arrived via the San Gotthard pass.

The forces of Schaffhausen, Zurich, Glarus, Appenzell and St. Gallen had taken the San Bernardino pass and only the lead elements of the Schaffhausen troops arrived in time for the battle. This would seem to contradict Oman in relation to the Zurich canton being represented at the battle (although it is possible that some troops from Zurich were part of the Novara garrison).

(reference: Mario Troso. La Battaglia Dell’Ariotta PG 62, note 112 and Pg 74, note 149).

Mario Troso states that there were three pike blocks, one of 6,000 troops, one of 3,000 troops and one of 1,000 troops. There are no details of which troops were in each of the pike blocks.

Marignano (1515)

It was reported that Bern, Fribourg, Solothurn and Valais troops left for home shortly before the battle, so these cantons should not be represented at the battle of Marignano. These troops were essentially bribed by the French to leave.

There were three large pike blocks at this battle of 10,000, 10,000 and 8,000 troops.

The left pike block was composed of troops from Lucerne, Schaffhausen, and Basel.

The main battle consisted of troops from the old cantons of Uri, Schwyz and Unterwalden. It also included Zug and some Grisons.

The right pike block consisted of Zurich and the eastern cantons of Appenzell and Glarus as well troops from St.Gallen.

(reference: Oman pg 68. footnote, pg 163. and pg 169. footnote)

Bicocca (1522)

At this battle there were two pike blocks each of 8,000 troops. One pike block was composed of troops from the rural cantons (Uri, Schwyz, Unterwalden, Glarus and Appenzell. It also included the allies of Valais and Grisons) and the other pike block was composed of troops from the urban cantons (Zurich, Bern, Luzern, Zug, Basel, Fribourg, Solothurn and Schaffhausen). I have not found out which pike block was on the left and which pike block was on the right.

The rural cantons at Bicocca – flags from left to right: Appenzell, Unterwalden, Uri, Glarus, Schwyz.
The urban cantons at Bicocca – flags from left to right: Zurich, Zug, Schaffhausen, Bern, Lorraine (town in Bern), Thun (town in Bern), Greyers (town in Fribourg), Solothurn, Basel. Note that I kept the Bern towns and canton flags together in the middle.

There are reports that the rural cantons and urban cantons raced into battle in competition with each other.

(reference: Oman Pg 68/69)

Pavia (1525)

At this battle there were Swiss 5000 troops. On February 20th, four days before the battle of Pavia, the 6,000 troops of the Grisons marched back to the Valtelline area. This move was because Sforza’s Milanese troops had captured the castle town of Chiavenna which controlled the main route from the Grisons to Italy. The Grisons troops wanted to protect their boarders. While this information does not shed light on which Swiss troops were at the battle of Pavia, it is certain that the Grisons were not at Pavia.

(ref. Oman Pg 196/197)

On the famous picture of the Battle of Pavia at the Royal Armory, there is a group of the Swiss contingent portrayed. They are shown carrying two flags, a blue French flag with three Fleur-de-lis and a yellow flag with an image of a whole black bull. Although the flag of Uri is a black bull’s head on a yellow flag, I would suggest that the flag on the picture could be a variation of the Uri canton flag.

(ref. Royal Armouries Picture of Battle of Pavia)

Other flags

It is my understanding that when the whole Swiss Confederacy went to war, such as at Novara and Marignano, only Swiss flags were used.

When the Swiss provided troops to another nation such as at Bicocca, then the pike block would also fly flags of the nation that was paying them (note that I have not yet added any French flags to my Bicocca pike blocks in the photos above, I have a number of French flags on order so they will be added in the next month or two).

In addition to the canton flags, a pike block would also fly flags of some of the Swiss cities that had provided troops. In my pike blocks I do have some of these city flags, such as the flags Lorraine and Thun when I use the troops from the Bern canton or the flag of Greyers when I use troops from the Fribourg canton.

Conclusion on Flags for Swiss Pike blocks

Hopefully this article has given you some information on Flags for Swiss Pike blocks. There are some historical records that show which cantons fought in which pike block at some of the Italian wars battles. My research is limited at this stage, but I plan to add to this blog post as I find new information.

I plan to us the appropriate Canton (and city) flags for a pike block where I have historical information. Where I don’t have historical information I will at least keep the three old cantons in the same pike block. I may also have another pike block dominated by Bern and its cities, as Bern often had enough troops to form its own block. In those battles where the Swiss served another nation, I will also add one or two flags of that nation keeping the design of the nation flag as nondescript as possible (such as a simple French cross).

There is an advantage in mounting figures on individual bases and using a movement tray for the pike block; it allows me to swap out flags for a particular battle. This will mean that I don’t have to have the flags of the traitorous Bern canton when I refight Marignano – not that anyone at our club game would comment.

Adding flags to a 28mm pike block

Here is a short video showing how to add flags to a 28mm Swiss pike block. The video shows how I added five flags from Pete’s Flags to a 100 figure 28mm Swiss Pike block. The video includes cutting, gluing, shaping and finishing the flag to give a natural look. The whole project of adding five flags took about thirty minutes. The complexity level is low and can be carried out by a novice.

In my next blog post I will be looking at the flags of different Swiss cantons, cities and regions and how to mix these flags within a pike block to give a realistic appearance. I will be looking at the mix of flags for different historical battles from the Italian Wars in the period of 1496 – 1525.

Italian Wars Hedgehog rule for Pike and Shotte

In this blog post I will discuss some of the simple changes that I make to the Pike and Shotte hedgehog rule to make it more relevant to the Italian Wars.

Cross bows on the flank of a pike block

Images of pike blocks

Many images of Italian Wars pike blocks show large pike blocks with either crossbows or arquebusiers along the flanks of the pike block or at the front of the pike block. As in the picture below of Pavia, from the Royal Armouries Collection, the pike blocks in these images are often moving.

Battle of Pavia from the Royal Armouries Collection

Pike and Shotte hedgehog rule

My main issue with the way Pike and Shotte handles shot units in a “hedgehog” with pike blocks is that the resulting hedgehog is considered immobile. This lack of movement even extends to when a pike block looses a battle and would otherwise be pushed back in a break test. The way that the rules handle the hedgehog may be more appropriate to later periods that are covered by the rules, but they do not cover my understanding of the Italian Wars. I have therefore implemented a few minor changes to the hedgehog rules for our club Italian Wars games, these are:

  1. Pike blocks in a hedgehog can move like normal pike blocks.
  2. Pike blocks in a hedgehog can retire when losing a break test.
  3. Up to two small shot units can withdraw into a pike block.
  4. Up to one standard shot unit can withdraw into a pike block.
  5. When in a hedgehog a pike block still has flanks and a rear, just like a normal pike block.
  6. When in a hedgehog a pike block can still be supported, just like a normal pike block.
  7. A pike block in a hedgehog receives a +2 combat result bonus versus cavalry, just like a normal pike block. [The +3 modifier is eliminated].

All of the other hedgehog rules are the same including how casualties from shot or melee are allocated amongst the various units in the hedgehog.

In short, most of the changes that I have made mean that the hedgehog unit is treated the same as a standard pike block. Movement is the same, it performs the same against cavalry and can be supported in battle the same.

Arqubusier unit in a hedgehog with a Spanish Pike block.

To represent a unit in a hedgehog with a pike block, I just move the base of the unit in contact with the pike block. Normally the shot unit is just moved to the rear of the pike block like in the photo above, but it could be moved to the side depending upon the situation.

The other rule affecting all pike blocks that I change is the one for Cavalry Charges Against Pike. The rule penalizes the Cavalry and doubles the combat dice for the pike unless the pike block is already engaged in combat or is disordered. I also add “shaken” to list.

Garigliano 1503 – Club game after action report.

This Saturday we rolled out the battle of Garigliano 1503 at our local club’s game day. We incorporated a lot of the game improvements that we identified during our initial play-test.

Garigliano 1503 – Deployment of the three Swiss pike blocks on the French left flank.

One of the main changes from the initial Garigliano 1503 game was to swap the positions of the Spanish and the Papal troops. The Papal troops moved to the left, allowing their knights to engage the French Gendarmes. This left the Spanish on the right, giving the Jinetes the flank and allowing the firepower of the Colunelas to be brought against the Swiss. The Spanish were also given two extra Colunelas to give them a chance against the Swiss.

The Spanish initial deployments.

Another change was to add an Italian sword unit and a couple of small Landschnekt shot units to the Spanish forces near the bridge. This was to give them a chance of capturing the bridge.

The final change in the deployments was not to have all four units of French Gendarmes and the four units of French Archers to start on the table, as in the test game, they quickly swept aside everything in front of them. In this game we had one unit of Gendarmes and one unit of Archers enter on turn one from the road to Trajetto. A further unit of Gendarmes and Archers entered from the road on Turns 2, 3 and 4. The Gendarmes and Archers can be seen on the table edge waiting to be deployed in the photo below.

The Spanish deployments near the bridge. The French cavalry can be seen on the table edge waiting to com on.

The extra Spanish units near the bridge, along with putting one of the club’s aggressive attacking players in charge of these units, paid dividends. The attack on the bridge was launched in Turn 1. This contrasted with the play test, where the units near the bridge just sat behind their defenses.

The Spanish attack on the bridge started early. The Spanish commanders also survey the scene near Castleforte.

The initial unit of French Gendarmes and Archers rode out to meet the rapidly advancing Papal Knights. With the delayed deployment of the French horse, the Papal units would have the initial numerical advantage. Due to some terrible die rolling a unit of French Gendarmes was quickly routed (double 1s on a break test). This Cavalry battle would go back and forth throughout the game with fresh troops feeding the fight.

View from the French side. The Papal Knights moved quickly to engage the French Gendarmes

On the French left, things were slow to develop. The Spanish Jinetes advance quickly and started to throw spears into the Swiss Pike block who took up defensive positions.

The Spanish Jinetes moved to attach the Swiss Pikes

The Spanish Colunelas slowly advanced to engage the Swiss pike, but were a little too cautious.

The advance of the Spanish Colunelas at Castleforte.

Over near the bridge, the Landschnekts had finally advanced through the mud between the Spanish and French field defense (this mud limited them to a maximum move of one move per turn no matter what the command roll). The Landschnekts then managed to cross the defenses and engage the French defenders. Sensing the crisis at the bridge, the French commander diverted his household Gendarmes (Probably the best unit on the table) to support the bridgehead. This meant that the household Gendarmes could not support the attack against the Papal Knights, but things seemed to be going well for the rest of the French Gendarmerie even without the Household Gendarmes.

The French Household Gendarmes move to back up a desperate situation at the bridge.

The French Gendarmes forced the remaining Papal Knights to retreat in good order to prevent the French forces coming around behind the Spanish.

The French Cavalry push back the Papal Knights but the Papal forces still retain good order.

The fighting between the Swiss and the Spanish was becoming bogged down. The arquebusiers were crowding the area preventing the Colunelas from charging the Swiss.

Heavy fighting between the Swiss and Spanish between Castleforte and Sujo

The French Black Band Landschnekts advance between Castleforte and the River Garigliano to support the Gendarmes. One of the Papal pike blocks charged in to fill the gap and met the Landschnekts. They just lost the resulting combat, but then unfortunately rolled low on their break test and routed off the table.

The Black Band follow up the gains made by the French Cavalry against the Papal forces.

At the bridge the French Household Gendarmes turned the tide of the battle. They attacked one of the Landschnekt pike blocks along with the remaining French Pike block. The second Landschnekt pike block charged in, causing casualties to the French. Unfortunately they could not save the first Landschnekt pike block. Again due to some bad rolling on the part of the Spanish team, both of the Landschnekt pike blocks decided to leave the field of battle. With this lost, the Spanish dreams of capturing the bridge were over.

The French Gendarmes then charged into the remaining Papal Knights in the hopes of breaking the Spanish line and allowing the Gendarmes and Stradiots to get into the rear of the Spanish Colunelas.

The French Gendarmes re-engage the depleted Papal Knight hoping to push them off the field of battle.

With the risk to their rear and the forward momentum being almost zero, the bulk of the Spanish colunelas, Jinetes and Knights decided that the day could not be won. They then decided to retreat in good order off the table.

Gariglian 1503 – With the push at the bridgehead failing and the Papal forces retreating, the Spanish decided to concede.

The Spanish again had not managed to achieve the historical result of routing the French at the Battle of Garigliano 1503. Although this game was a lot closer than the initial play test.

I would not try and force an historical result by adding more Spanish forces as in the real battle the French did have more troops. Overall, I was happy with the changes that we made as a result of the play test. Changing the deployments and controlling the rate at which the Gendarmes entered was both historically accurate and made the battle more balanced.

I may play the game again later in the year between a couple of friends. If I do, I don’t think I would change anything about the scenario. I think to be more effective, the Spanish colunelas need to be much more aggressive in dealing with the Swiss. They have greater firepower and cavalry support. I think that if they were more aggressive, they could quickly roll up the Swiss; this would leave them in a great position to threaten the French camp and move towards Trajetto.

At the bridge, I think that the Spanish have a very real chance of capturing the bridge. Only some very unlucky die rolling prevented their success. So in conclusion I think that the Spanish have a chance of victory if they are aggressive.

Overall I was very happy with how our replay of the Battle of Garigliano 1503 worked out. We had eight people playing (only 2 that had played Pike and Shotte before). They game moved at a fair pace and was over in about four hours. I would like to thank all of those that joined in; everyone seemed to have a good time.

For now I plan to move onto the 1515 battle of Marignano. I need to paint up another 200 Swiss pike to give me enough for 3 one hundred figure pike blocks. I am hoping to have this painting complete by the end of the year ready for a club game in January. It will be my first time with pike blocks this large.

Pike and Shotte – useful items for game play

So once the armies are assembled and the terrain is constructed it is time to get down to gaming. I use the Pike and Shotte rules for my Italian Wars games and there are a few useful items that make the game go easier. In this short blog post I will list the tools that I use.

  1. Unit data sheets.

In a recent blog I posted the unit data sheets that I use for a game. Having a copy of the data sheets for each player, with the special rules on the bottom, really reduces the need for players to thumb through the rule book mid-game. It also helps new players easily see how there units compare to other units on the table. To make these data sheets sturdy, I bought a laminator from an office supply store for about $35 dollars. This was a great investment and all of my data sheets are now laminated and can be used for game after game.

Photo showing a unit data sheet, dice box and measuring stick.

2. Dice box

For my terrain I use terrain mats by killing fields terrain. I think that these terrain mats look great and allow figures to move easily across them. However, they are not great for rolling dice on. In addition, I don’t really like people throwing dice into my freshly painted troops. The solution was to make a dice box for each player. I went down the local craft supply store and found boxes for $5 each. I then spray painted them in either blue or red and then glued a cheap piece of felt in the bottom. These boxes work great. I will probably add a motif or flag to the front of the boxes in the future.

3. Measuring stick

It took me a while to realize, but every distance in Pike and Shotte is a multiple of 3″. This applies to ranges, moving distances and command distances. I therefore bought some balsa sticks and painted them every three inches to make simple measuring sticks. These cheap, light weight measuring sticks work really well and put a stop to the clumsy player dropping an industrial weight tape measure right on top of your newly painted Swiss pike block. If someone drops one of these very light weight measuring sticks it is unlikely to do any damage to figures.

4. Casualty markers

I came across some custom casualty markers from warbases.co.uk. These markers are there 30mm diameter Style 2 bases and cost 67 pence each.

Casualty markers
Casualty markers

When I received the pdf markers I painted the top white and the sides bronze. This took me a couple of minutes for each marker. I then bought some clear decal paper off eBay and printed some custom flag decals on my standard desktop printer. Once I had sealed the decals, I put them onto the casualty markers and sprayed them with Testers Dullcote. In an afternoon I had 60-70 markers. Each unit now had a marker with a flag showing the nationality of the unit.

You can hide the markers by painting them green or sticking a casualty figure on them. However, I took a different view. I am trying to have a lot of flags on my units to increase the color and spectacle of the table. These markers are in fitting with that concept and I like the look.

A casualty marker in use.

5. Other markers

Pike and Shotte needs some way of showing if a unit is Shaken, Disordered or Winning (a melee). I again went with warbases.co.uk. They make custom pdf tokens with your wording for 25 pence each.

The Papal pike are in trouble
Tokens with disordered and shaken on a papal pike block

I think that these tokens look both elegant and discrete and don’t detract from the game. At the price they are also a bargain.

These are the items that I use to make the game easy to play while also not distracting from the appearance of the game. All of the items were quick and cheap to make, and some of them even aim to protect the figures.

Large pike blocks in the Pike and Shotte rules

For now I have played Pike and Shotte with two sized pike blocks. The standard pike block is 24 figures (4 wide and 6 deep). The large pike block is 36 figures (6 wide and 6 deep). In 28mm these give some impressive looking units on the table. The rules very successfully handle the increased effectiveness of these sized units with extra attack dice and stamina for the larger units. The larger units can also recover from disorder by adding a casualty.

At a figure scale of 50:1 these would mean the standard pike blocks represent about 1000 – 1200 men and the large pike blocks represent 1500 – 2000 men.

Two Large Landschnekt pike blocks of 36 figures each.

Historical pike block sizes

So where is the problem? If we look at the Italian wars, there were some exceptionally large pike blocks employed, particularly by the Swiss and Landschnekts. While there is some debate in the literature of the exact number of men at each battle, the following numbers show how large the pike blocks could be:

  • At Marignano, the Black Band Landschnekts had 6,000 men deployed in two pike blocks giving about 3,000 men per pike block.
  • Also at Marignano, the Swiss had a minimum of 15,000 men (the sources vary considerably on this number with some saying up to 28,000 men). These men were deployed in three pike blocks giving about 5,000 men per pike block.
  • At Bicocca, the Swiss had 16,000 men in two pike blocks, giving about 8,000 men per pike block.
  • At Ravenna, the Landschnekts had 9,500 men in one pike block.

Representing large pike blocks on the table

Now everyone who plays the Italian Wars loves flags, gendarmes and large pike blocks. So how can I resist representing some of these large blocks on the table. I already have three Swiss pike blocks each of 36 figures. These figures are individually mounted on 20mm x 20mm magnetic bases and deployed on movement trays to form a 6 x 6 pike block, so I have plenty of opportunity to rebase on movement trays for different battles.

So naturally I have started to look at playing Marignano as my next battle, which would mean deploying three pike blocks of 5,000 men each; at a scale of 50:1 this would mean pike blocks of 100 figures each. I would therefore need to increase my three 36 figure Swiss pike blocks to three 100 figure pike blocks – so I ordered an extra 200 figures. I also contacted Litko. the company that I purchase my movement trays from; their standard movement trays are not this big, but James from Litko (who is always exceptionally helpful), custom designed the larger movement trays for me.

While I was ordering these movement trays I also ordered others for the different sized pike blocks, using the 50:1 figure ratio throughout:

  • The 3,000 men blocks are 64 figures in an 8 x 8 block
  • The 5,000 men blocks are 100 figures in a 10 x 10 block
  • The 8,000 men blocks are 144 figures in a 12 x 12 block
  • The 9,500 men blocks are 196 figures in a 14 x 14 block

I have to say that I am looking forward to have three 100 figures Swiss pike blocks on the table at Marignano or a 196 figure Landschnekt pike block at Ravenna.

A 6 x 6 pike block. I plan to deploy a 14 x 14 Landschnekt unit for Ravenna.

Large pike blocks in Pike and Shotte

It is one thing painting a deploying a large pike block, it is another making it function within the Pike and Shotte rules. The two main factors that I need to account for are the Hand to Hand dice and the Stamina.

Hand to Hand dice

I already have large Swiss and Landschnekt pike blocks of 36 figures (6 wide and 6 deep) on my unit tables. These have 9 hand to hand dice and 6 stamina. As all of the super sized pike blocks are Swiss or Landschnekt, I decided to use these figures as a starting point.

I then decided that it was not the total number of men in the pike block that contributed to the hand to hand dice, rather it was the number of men in the front few rows. That means that the fighting value of a pike block is proportional to its width. A six figure wide block has a hand to hand value of 9, or 1.5 per man. Using this ratio, I calculated the hand to hand value of a 64 figure pike block – the block is 8 figures wide x 1.5 = 12 hand to hand value.

Similarly for 100 figure pike block you would get a 15 hand to hand value and so on for increasingly large blocks.

This calculation therefore gives us the hand to hand value for each pike block. The only modification I have needed to make is that on some occasions not all of the front row of the large pike block will be in contact with an opposing unit. If a 100 figure pike block is in contact with a standard pike block of 24 figures (4 wide, 6 deep), I allow only figures directly in contact plus a one figure overlap on each side to fight. So only 6 figures would be able to fight out of the ten. This would allow the 100 figure pike block to use 9 (6 figures x 1.5) hand to hand dice out of its maximum of 15.

Stamina

The stamina of a unit is proportional to the number of men in the unit. So if a 36 figure pike block has a stamina of 6, a 64 figure pike block would have a stamina of 6 x 64 / 36 which rounding down is 10.

Likewise a 196 figure pike block would have a stamina of 6 x 196 / 36 which rounding down is 32.

As you can see, these pike blocks can take a lot of casualties. The table below summarizes my current plans for handling large units.

This table summarizes all of the information

Break tests

The only other modification that I have found that I need is to the break test rules. I want to avoid the situation where a 196 figure pike block encounters a standard pike block and due to some poor dice rolls, looses a round of combat by one casualty. The 196 figure pike block would then be required to take a break test and if they roll double 1s, they would rout off the board with only one casualty. This situation seemed unrealistic to me.

I am hoping to solve this situation by using a special rule that any pike block of 8 x 8 or larger does not need to take a break test until its casualties reach half of its stamina level.

Conclusion

Hopefully some of these thoughts on big pike blocks encourage others to give them a try. I would be interested in any comments of feedback on how other people handle them in the Pike and Shotte rules.

Pike and Shotte unit data sheets for the Italian Wars .

A recent blog post discussed how I represent the Italian Wars units using the Pike and Shotte rules. The post also covered how many figures I use for each unit and which type of figures I use. The article then discussed how I represent units in Pike and Shotte using stats and special rules.

In this post, I will provide data sheets that I made for the recent Garigliano game using Pike and Shotte. These data sheets do not include all of the units that I will ever want to use for Italian Wars games, but just the units used in that game. Given the wide variety of units used, it should be easy to expand the list to include additional units. I will need to include mounted shot units in the future for example.

The data sheets

One data sheet was made for Cavalry, one for Pike and Sword and one for Shot. Each data sheet included units from every nation so that players could see how their units compared to those of other players. I also included a summary of the special rules at the bottom of each sheet. Cavalry, Pike and Shot were all put on separate data sheets as I wanted to make them easy to read from a distance.

I then printed out a copy of the data sheets for each player and laminated them so that they didn’t get damaged during the game and can be reused. Below are copies of my data sheets that you are free to use.

The Cavalry data sheet
The Pike and Sword data sheet
The Shot data sheet

The data sheets were made on my iMac using Keynote. They could be easily made in Powerpoint or some other program. I used the background to give that old renaissance type feel rather than just use a plain white paper background. The data sheets looked better on the table with the old look.

Battle of Garigliano 1503 – how to improve the game

During the after game analysis we identified several areas where we could improve the battle of Garigliano both in terms of getting a more historical result and improving the enjoyment for the players. We plan to play the game again within the next few months at our local club’s games day (Tristate Gamers Society) near Philadelphia. We will adopt many of these changes for the replay and hopefully I will do another blog post on the game. For now, here are the ways we would change the game.

1. Initial deployment of troops.

a) The Spanish forces.

The Papal knights were deployed on the far right of the Spanish forces, near Sujo. The Spanish Jinetes were deployed on the left of the main Spanish forces closer to Castleforte.

Spanish Jinetes on the left and Papal knights on the right.

This meant that the heaviest of the cavalry was deployed a long way from the bulk of the fighting. Coupled with some poor command rolling, it meant that the Papal knights were out of the game until the very end of the battle when the outcome was almost decided.

It also meant that the Jinetes took the brunt of the early fighting and were quickly routed off the table.

It was decided that if the Spanish and Papal forces in the Castleforte/Sujo area were switched, it would allow the Papal knights to have more of an impact and it would also allow the lighter Jinetes to benefit from the more open terrain on the flank.

b) The French forces.

Due to the large number of Gendarmes and Archers, the French cavalry were deployed along the edge of the board from the road to Trajetto all the way to the French camp. Ideally I would have liked them all closer to where the road from Trajetto enters the table (on the far left of the photo below), but there simply was not enough space.

The mass of French cavalry deployed along the edge of the board.

The aim was to control how quickly the French cavalry could “wake up” and enter the action by using the Command rating system (more on this system later). With some incredible dice rolling, the French cavalry managed to all activate straight away and they were then able to quickly destroy the Spanish Jinetes and Spanish knights.

In hindsight it would be better to keep the French Gendarmes away from the initial action for longer. Rather than control the activation of the cavalry and leave things to chance, I would now allow the French cavalry to enter from the road to Trajetto. I would allow one unit of Gendarmes and one unit of Archers to enter from this road for each of the first four turns. This entry of cavalry would mean there is a more controlled deployment rather than all eight units of knights possibly being available in turn one if the activation rolling is good. It would also mean that they are not immediately in the face of the advancing Spanish, which would leave more room for the Spanish to maneuver and deploy.

2. Troops used the Battle of Garigliano.

The initial order of battle can be found in this blog post.

a) Spanish Pike blocks.

The two standard Spanish Pike blocks were quickly overwhelmed in the centre by the two large Swiss Pike blocks (the third Swiss pike block deployed against the Papal pikes) and the two large Black Band pike blocks. In hindsight, this mismatch is not surprising.

The difficulty in this scenario is at the Battle of Garigliano, the French actually had more forces than the Spanish. Given this ratio of troops, I had not wanted to have a large Spanish force out numbering a French force just to get a historical result. Using the Pike and Shot points system (which I do not really use), I already had 1278 Spanish points versus 1312 French points.

The Spanish getting overwhelmed near Castleforte

However, I think to balance out the scenario, I would add two more Spanish pike blocks and supporting arqubusiers to the Spanish side. I am now desperately painting two more pike blocks.

b) Spanish forces near the bridge.

The Spanish forces never really attacked the bridge. They seemed to be worried by the artillery and French crossbows.

Static Spanish near the bridge
The Spanish never forced and attack on the bridge.

The Spanish had two units of eight figures of Landschnekt shot in skirmish order. The feeling was that if there were another two units of shot, it would probably have provided enough cover from the artillery for the two Landschnekt pike blocks to give it a go. I would probably also increase the number of Italian sword units from one to two.

Encouraging a Spanish attack near the bridge would have the added effect of drawing French forces from the main battle near Castleforte.

3. Number of Players

We had two players per side, plus myself moderating the game. It was felt that we could easily increase this number to three players per side. If we had used a third player devoted to the Spanish forces near the bridge, it was felt that this would have probably led to more action near the bridge.

Two people per side was great for the play test, but for a club games day match up, the more the merrier. The Battle of Garigliano can be a larger affair.

4. Activation

I had given the Spanish overall command stand a rating of 10. The Spanish cavalry and infantry command stands had either an 8 or a 9 rating depending on the unit.

For the French the overall command stand rating was an 8. All of the cavalry and infantry command stands started at a 7. They then increased to either an 8 or 9 as the game progressed. This was meant to simulate the French being caught in their beds and provide a delayed response to the Spanish attack.

However, my clever scenario design back-fired. All of the French units passed their command activation dice rolls and sprang into immediate action. At the same time, the crack Papal knights fell asleep on their horses and refused to budge.

The Spanish cavalry are defeated
The French cavalry quickly flood the battlefield.

I do make one modification to the Pike and Shot activation rules which helps a little bit. If a player fails their first activation roll, they can still move one unit one move. This prevents players just sitting there turn after turn if they fail activation rolls.

In hindsight I plan to control the French response by controlling the turn that the Gendarmes and Archers enter the table as already discussed. I still think that I will keep the variable activation (a concept taken from Olicanalad’s blog on the Italian wars), but taking out some of the effect of dice by controlling deployment of the French Gendarmes will help.

5. Victory conditions.

During the playtest of the Battle of Garigliano, the Spanish decided not to push an attack on the bridge seeing little chance of success. As I have already discussed, adding a few more troops near the bridge may change their perception. However, to encourage an attack it was felt that a victory point system may benefit the game. I have not fully thought this out, but something like:

  • 25 points for the side holding the bridge
  • 10 points for the side holding Castleforte
  • 10 points for the side holding the French camp
  • 5 points for the side holding Sujo

6. Artillery ranging

The game was very specifically set up with the French artillery covering the bridge being immobile and having a maximum range just short of the Spanish field defenses. One suggestion was that starting turn three or four, the French artillery range could increase 12 inches to allow units behind the Spanish defenses to come into range. This would remove the incentive for the Spanish to not attack the bridge and would simulate the effect of the French guns ranging in.

Conclusion

Many of the changes that have been suggested for the Battle of Garigliano have the effect of slowing down the French response and increasing the ability of the Spanish. I am unsure whether adding all of these changes will change the balance too much towards the Spanish. Only another battle will truly tell. I just have to paint a couple more pike blocks and then we can test them out when we replay the Battle of Garigliano. The aim is to maintain the fun that we had during the first game, but subtly adjust the balance.