Initial thoughts on the Battle of Pavia in 2025

The 500th anniversary of the 1525 battle of Pavia is coming up in 2025. Obviously I will need to put the Battle of Pavia 2025 on at a major convention to mark the anniversary. I had the pleasure of speaking to the Yarkshire Gamer last weekend and the subject came up. He mentioned that he is also planning to recreate the battle and implied that it was going to be the largest recreation of the battle ever done. Now I cannot let that go unchallenged. Now given his phenomenal painting rate, he may put on the largest battle, but it is my intention to make him work for it – just to keep him honest. There is nothing like a bit of friendly competition to encourage great things.

With that said, I have just started researching what I would need to do and get a sense of the scope of the project. I have a lot more research to do, but I thought that I would share some initial thoughts on how I might create this massive project.

The first thing that I need to decide is the figure scale. Given that there are somewhere between 25,000 to 30,000 troops on each side, for a total of 50,000 to 60,000 troops in total. I need a figure scale. At 25 to 1 that would give 2,000 to 2,400 figures on the table. Given my existing collection, I think that that amount is a manageable amount for me to achieve. Especially since I have other projects to do, like my Saxon Napoleonics.

What figures do I need.

Now looking at some of the key troops. On the French side there are:

  • 1,200 men at arms (other sources suggest higher – which is fine with me as I have plenty of Gendarmes). This would require 48 figures or more.
  • 2,000 light horse. This would require 80 figures. I have plenty of light horse for these units
  • 6,000 Swiss. Sources that I have read so far indicate that they were in one smaller and one larger pike blocks. The Swiss would need 240 figures, which I could deploy in one 100 figure and one 144 figure pike block, which I already have.
  • 5,000 Germans, or 200 figures. I need to research these numbers but I suspect up to about 25% may have been shot, and about 75% in the pike block. In which case I would need a Black Band pike block of 144 figures. Initially this number seems easy as I had a 196 Black Band pike block for my battle of Ravenna. However, we need to remember that the Spanish army also contains Landsknechts.
  • 4000 Italians or 160 figures. I need to understand how many were shot, but shot figures are easy to paint and I am probably close.
    • 6,000 French or 240 figures. Again the issue is finding out how many are Pike and how many shot. I do have a lot of French crossbow, so again it should be fine.

On the Spanish side are:

  • 12,000 Germans in two pike blocks of 6,000. These would require probably two pike blocks of 196 figures plus associated shot. With the Landsknecht pike needed for the French, I probably would need nearly 650 Landsknecht pike plus some shot. As I only have around 300 Landsknecht pike, they are going to be the largest figure time commitment.
  • 5,000 Spanish or 200 figures. I have just enough here.
  • 3,000 Italians or 120 figures. I still need to assess these.
  • 800 men at arms or 32 figures. Again I have more than enough.
  • 1,500 light horse or 60 figures. Again I should have enough.

It should be an impressive game if I can pull it off. The large pike blocks would be 2 of 196 figures, two of 144 figures, one of 100 figures. There will also be four Spanish units of around 60 figures each. There may be additional smaller Italian and French pike, but I need to research to confirm.

A 196 figure Landsknecht pike block
A 100 figure Foundry Landskecht block that I have in addition to the 196 figure Steel Fist block.
With the two 144 figure Swiss Blocks I have, I am covered.

What terrain do I need.

The largest (by area) terrain feature that I need is the park and it’s walls. One interesting fact about the park is that the centre of the park contained the Vernavola river/stream. This river was surrounded by an impassable marsh and ran through the centre of the park. This terrain feature got me thinking; from a wargaming perspective it offers an interesting opportunity. I could potentially put the park on a 10′ x 16′ table. No-one would actually need to reach the river and marsh in the middle, so it could just work. If I could pull it off, it would be an impressive gaming surface.

The walls themselves, assuming I did the park on a 10′ x 16′ table, may need something like 45-50′ of walls and gates. I think that these would be easy to construct and will not be an issue. I need to research the walls and gates a little more, but the vision I have is to do them a realistic height. My guess from photos that I have seen is that they would be about 3-4″ high.

The two main features of the park are the woods and the Castle Mirabello. I would need to buy a lot of trees. Also I would plan to construct the Castle as a 2′ x 2′ or larger building to be the centre-piece of the park.

I would also need to make the rivers and marshes. There is a lot of scope for some artistic flair on these features.

In addition to the park, there is lots of potential for action around the city walls of Pavia. The French were camped on all four sides of the city. Fortunately I created the city walls for my recent battle of Ravenna. My aim would be to have a further 5′ x 16′ set of tables running as at “T” to the park. On these tables I would put the city.

Walls and city from my Ravenna project
Another view of the city.

My current thinking is that I would use these walls as the start of the city, but I may double up the size. In addition, the one thing that I would love to add to the city is the Castle Visconti in the centre. To construct this castle would be a huge undertaking but is an aspirational goal.

Next steps for the Battle of Pavia in 2025

I think that I have identified the broad scope of the project for the Battle of Pavia in 2025. The next step is some research. Luckily I have some time for this endeavor, but I need to make a plan.

Battle of Ravenna at Historicon 2022

Historicon 2022 was held at the Marriott in downtown Lancaster PA between the 20th and 24th July. On the Saturday I ran the Battle of Ravenna, once in the morning and once late afternoon/early evening. Each battle took four hours to play.

A view of Ravenna city walls.

Running the battle at Historicon

We initially advertised the game in program for eight players. However, we managed to fit quite a few extras in and I think that we had about twelve players per session. The Battle was run with the much appreciated help of Pat, Lou and Bob from the Wargaming Association of Metropolitan Philadelphia. It takes a lot of support to keep a game of this size moving along efficiently.

The Landsknecht pike block.

The Battle of Ravenna game was run using the Pike and Shotte rules, which tend to work reasonably well in a large game in a convention setting. They give a flavor of the period and allow player unfamiliar with the rules to join in easily. To help I make easy to read unit sheets for each player – an example can be seen in the photo above.

The French center.

I believe that the game had close to 1300 figures. The largest single unit was the Landsknecht pike block with 196 figures. There were also nine other pike blocks with 36 figures. These units were supported by huge amounts of Gendarmes, light cavalry, arquebusiers and artillery.

A view looking down the table at the City walls in the background.

How the games unfolded.

Both of the games ended in a French victory (as in real life). However, the paths to victory were very different. The first game saw the Landsknechts race out to attack the defenses, only to get repulsed after a fierce struggle. This loss left the rest of the French forces to assault the defenses which had been depleted by units moving to protect against the Landsknechts. In the second game the French players were more cautious, with the French crossbow screening the Landsknechts from the massed war carts that were a feature of the battle. In the end, it was also the French center that again managed to beat the defenses.

Spanish war carts and artillery wait behind the defenses.

In both games the light cavalry battle between the Jinetes and Stradiots on the French left flank was intense. In the second game the Jinetes managed to get behind the French position and attack the artillery and threaten other units.

Also in both games the heavy cavalry battles between the French Gendarmes and the Papal Knights on the French right flank was a more cautious affair than in real life. Both sides were hesitant to engage in both games.

Siege guns threatening the city of Ravenna.

The terrain

The Ravenna city and walls and the siege works around them were just a back-drop to the game. The actual Battle of Ravenna had relatively flat terrain with only Spanish field defenses. However, I do have plans to use these city walls for a different game in the future and I bought three discounted trebuchets from the Miniature Building Authority in the dealer hall.

A view of the battlefield from inside the city.

Overall I was happy with how the city and city walls turned out. They took a while to both plan and build.

Another view from the city – French forces on the left and Spanish on the right.

To prevent this post becoming too long, I will now just show some pictures from the Battle of Ravenna games. In a future post I will do the orders of battle that I used.

Photos of the battles

The Spanish war carts
The Papal Knights
Landsknecht pike assaulting the Spanish war carts
A view of the Spanish defenses
A close up of the Spanish receiving the French attackers
The second game with French crossbow screening the advancing pike.
Another view of the Spanish Colunela in defense
Advancing French crossbow
A cardinal rallying the Papal Infantry
Italian infantry push the Spanish off the defenses.
The Italians and French push their advantage
The French infantry finish the job, while the Landsknechts are delayed by the Gendarmes threatening their flank.
The light cavalry battles on the flank were intense during both games.
Thanks to all of the players – it is great for a GM when they have fun.

Ravenna city walls, 1512

Last year at Historicon, I did the Battle of Bicocca 1522. The Battle had quite a lot of scenery required for the action including the field defenses and the villa Bicocca with the large Italian Gardens. You can see a report on the Battle here. This year I will be doing the Battle of Ravenna. The problem that I have is that the battlefield itself is limited in terms of scenery, I want to make the table look as impressive as possible for Historicon. The Battle was fought when the Spanish and Papal troops came to relieve the city of Ravenna from siege by the French. Although the city played no part in the battle, the Ravenna city walls were a backdrop to the battle.

Wood cut of the Battle showing the city of Ravenna.

Models for the walls

The solution was obvious, I needed to make the city walls of Ravenna as a backdrop to the battle. After searching the internet for a suitable kit to represent the Italian style city walls I came across the range by Tabletop World from Croatia. They are walls originally made for fantasy, but by selecting the right models from their range I was able to get a great looking wall. At first I was initially nervous about ordering from Croatia, so I placed a small order. It arrived without issue, and the company was a joy to deal with; so I then placed a larger order for the rest of the parts.

The resin model before painting.

After washing the parts with soapy water, I spray primed them in black. After a couple of days I them sprayed them brown and sealed them with a coat of matte varnish. I then used a beige paint to paint the walls and then used various powders for different tones and weathering effects.

Painting in progress

The base

Once the base painting had been done I wanted to check the layout with some city buildings. The total area is about 2′ x 4′. I didn’t want the buildings to be taller than the city walls, so I raised the walls with 2″ of foam. This meant that only the church tower could be seen rising above the walls, similar to the woodcut.

2″ foam used to raise the walls.

Another view of the base.

I kept the foam pieces at a maximum of 24″ in length so that they would be transportable. This decision meant that I needed three foam base pieces. Once the layout had been done I then shaped the base foam using a cheap woodland scenics hot-wire foam cutter. I then painted and sealed the foam with my usual mixture of brown paint, Elmers glue and model railroad ballast.

The shaped base after sealing.

Blending the base into the terrain

I then needed to make sure that the base would blend with my terrain mats rather than just sit on them. So I cut and glued some terrain mat pieces to the edge of the foam.

Some terrain mat glued to the foam to blend in to the terrain mat.

This technique is the one that I used for the field defenses at Bicocca and it worked well in that case. However, it didn’t seem quite right in this situation, so I folded the terrain mat pieces underneath and glued them. It seemed to work much better.

The terrain mat glued underneath.

The next stage was to blend in the terrain mat to the foam at the top, so I made up some more of my paint/elmers/ballast mixture. After shaving the fur mat on the top I proceeded to apply the mixture to blend things in.

Blending in the top.

Finishing and detailing.

The last stage was to add various woodland scenic flocks, grasses and bushes.

The outside finished.

That meant that the outside was finished. For inside the city I was planning to use some cobblestone mats (from Novus designs) for the city to sit on. This still meant that I needed to finish the foam on the inside. To provide a pleasing transition I made some earth retaining walls from balsa and then weathered them.

The inside retaining walls.
Another view of the inside retaining walls.

The city is now complete for Historicon, all I have to do now is finish about 60 Landsknechts. Here are a couple more views of the Ravenna city walls and buildings.

Ravenna for Historicon – a play test

Yesterday I did a test run of my 1512 Battle of Ravenna for Historicon. I will be running this game twice at the HMGS Historicon convention. Once on Saturday morning and once later on Saturday. It is for eight people at a time, but I can probably fit a few extras in. I was not originally planning on doing another Italian Wars game at Historicon. However, when the theme was announced as “World in Conflict: Italy” it really forced my hand.

Papal Cavalry

Ravenna for Historicon

This post is not designed to give too many details of the battle, game, or talk about the results of the play test. I will cover those topics in future posts. The aim is just to show a few photos of the test run as as a sort of advertisement for Ravenna at Historicon.

Papal Pike

The test run was designed to make sure that the game is balanced, as an unbalanced game is typically not great for a convention. I also wanted to make sure that it allowed all of the players to get into combat quickly. The test run was a success with the Spanish war carts performing well and the stats for the field defenses giving a very playable game. I will make a couple of minor adjustments but nothing too serious.

The Cavalry battles on each flank were a little constrained by the space, but at Historicon I will have extra room on each flank which should make for some exciting charges.

Spanish infantry wait behind the defenses

The battle was between French forces and Spanish forces that had been sent to relieve the Siege of Ravenna. Therefore the table at Historicon will include a few buildings to represent the city of Ravenna. These will not influence the game play but should add a nice scenic touch.

Spanish Light Cavalry
The Spanish and Papal defenses viewed from the French side

The figures include many of the figures that I used last year at Historicon for the 1522 Battle of Bicocca. However, there are new figures including the 196 figure Landsknecht Pike block. This block will be one of the largest 28mm pike blocks ever put on the table at an HMGS convention.

French infantry

A few extra photos.

Another view of the Spanish and Papal defenses
An overview of the table
Papal Pikes with the Landsknechts approaching
The Play test team.

Thanks to Lou, Pat, Walt, Bob, Steve, Scott and Eric for assisting with the play test. I hope that Ravenna at Historicon will be as fun as last year’s Battle of Bicocca.

A view of the clash of pikes at the defenses.

Historicon 2021 – Bicocca after action report.

Here is my Battle of Bicocca after action report. The 1522 Italian Wars battle was refought on Friday morning in the Grand Ballroom at Historicon 2021. It was originally for ten players, but we managed to fit in two or three extras.

Bicocca after action report

The battle was laid out on a “T” shaped table using 4 sets of 5′ x 8′ tables. The battle involved over 1600 figures in 28mm, all of which I painted since I got back into the hobby in 2017. All of the terrain was also hand-built, kit assembled or kit-bashed.

Without going too much into the Historical details of the battle, the Spanish had set up defensive positions along a sunken road near the Villa Bicocca north of Milan. Their left flank was protected by a marsh and their right flank was protected by a large drainage ditch. The Spanish were supported by their Landsknecht allies and the Milanese army was arriving from Milan to protect the bridge across the drainage ditch.

The overall table layout with the French – Milanese cavalry engagement in the foreground.

Against the Spanish was the French army. The French commander did not want to assault the prepared Spanish positions. Their Swiss allies threatened to head back to the Cantons if they did not attack and so the French commander reluctantly agreed. The French also had the Black Band of Giovanni as a scouting force and the army of Venice approaching the Spanish from the marsh side.

Our battle differed from the actual battle in that we allowed the Venetians to attack through the marsh and we allowed the French to commit significant forces to attacking the bridge over the drainage ditch. These changes meant that the Spanish were threatened not only from the front, but from both flanks. The Spanish overall commander would have to decide how to commit his forces to defend against these threats and these choices ultimately proved critical in deciding the outcome of the battle. Now to begin the Battle of Bicocca after action report.

Initial Spanish deployments.

The main Spanish force of arqubusiers and artillery was deployed at the field defenses at the sunken road. These troops were supported by two very large Landsknecht pike blocks. Out front of these troops were four units of Spanish Jinetes which are light cavalry. The Jinetes were to remove the Black Band screening forces so that the artillery at the defense could fire on the advancing Swiss pike.

Spanish Jinetes out front of the defenses at the sunken road.

In reserve at the camp were four Spanish Pike blocks, some Spanish artillery and a unit of Spanish knights.

The Landsknecht pike blocks with the Spanish reserves in the camp behind.

Arriving on the Spanish right were the Milanese cavalry and infantry. Their role was to protect the bridge across the drainage ditch on the Spanish right.

The Milanese cavalry on the left with their infantry near the church.

French initial deployments

The French Gendarmes and other heavy Cavalry were on the French left facing the Milanese. The open table was designed to allow a fast moving cavalry battle.

French Gendarmes
Some more French Gendarmes and Archers.

Next to the French cavalry, near the vineyard were the French infantry.

The French infantry consisting of two pike blocks and four units of crossbows.

In the center were the two massive Swiss pike blocks. They were ready to assault the prepared defense head-on. Supporting the Swiss was the French artillery and the Black Band of Giovanni to screen the pike blocks. the table was set up as a “T” shape to allow the Swiss room to advance against the defenses.

Swiss Pike blocks on the starting line. One from the rural cantons and one from the urban cantons.

On the French right were the Venetians. Their job was to get through the marsh and pressure the Spanish right through the Villa Bicocca and its gardens.

In the background the Venetians can be seen emerging from the marsh.

Opening moves

On the left the French cavalry wasted no time engaging the Milanese cavalry. This resulted in a sweeping cavalry battle that lasted most of the game. The Milanese player fought this battle very well, but just had no dice luck. His efforts did result in keeping the mighty French Gendarmes away from the Milanese infantry.

The early stages of the massed cavalry battle.

Covered by the bold French cavalry advance to their left, the French infantry started to make progress towards the bridge over the drainage ditch. The Milanese infantry moved to engage them. All of this was done with the sound of church bells coming from the church (this was not done with Renaissance technology, but by bluetooth speakers and my iPhone).

The French infantry advance.
Hand to hand fighting between the French and Milanese infantry.

In the center the Swiss Pike blocks started their advance. Ahead of them fierce fighting erupted between the Spanish Jinetes and the Black Band.

The Swiss advance
The Swiss advance was so fast that the French artillery got left behind, as in the real battle.

The Venetian tactics

On the Spanish left, near the marsh and Villa, was perhaps the most decisive of the opening moves, and the one that would have the most impact upon the result of the battle. The Venetians were only a small force consisting of light cavalry (Stradiots and mounted arquebusiers), foot arquebusiers and a couple of pike blocks. The light cavalry, unimpeded by the marsh, made a lightning raid towards the sprawling Italian gardens at the back of the Villa.

The speed of this advance spooked the Spanish commander. Rather than send a small screening force to protect the easily defended villa, they sent the entire Spanish reserve of four elite pike blocks towards the gardens. In addition they moved one of the massive Landsknecht pike blocks towards the villa. The Landsknecht pike block therefore vacated the position behind the field defenses and was no longer able to defend against the advancing Swiss pike blocks.

The massive commitment of Spanish reserves against the advancing Swiss.

Not only did the Venetians draw the pike blocks across to face them, but they enticed them to advance through the gardens. The advance of the Spanish through the gardens was slow due to the need to stay in formation. It therefore took them a long time to make progress. More importantly, every turn that they spent advancing into the gardens would take a turn to get back out to support the main defenses.

The Venetians, once they had sucked the Spanish in, kept on harassing them with mildly effective shot as they slowly withdrew back towards the safety of the marshes – not wishing to engage the vastly superior Spanish forces. This was a tactical masterpiece by the Venetians, who Paul, who commanded some of them, will talk about for years.

The middle battle.

On the Spanish right things were not going well for the Milanese cavalry. Despite excellent tactics, the dice just would not roll for their commander and their force was slowly reduced by the relentless French Gendarmes.

This French Cavalry victory protected the flank of the advancing French infantry and allowed them to battle and push back the Milanese infantry after much fierce fighting.

The clergy watch as the French infantry advance. Points to those who can recognize the figures on the French command base.
The French continue battling the Milanese

In the center the Swiss Pike blocks continued their advance. The Spanish Jinetes fought valiantly to try and clear out the Black Band skirmish force to allow the cannons on the field defenses to open fire on the Swiss Pikes.

The Swiss almost at the defenses.

With the Swiss pike almost at the defenses, the Spanish commander realized the tactical error of over concentrating on the Venetians. It was too late to recover.

A close up of the Villa and gardens,
The wooden dowels show the position of the pikes in the garden.
Venetians pressing around the villa

The end game

On the Spanish right, the French infantry continued to make progress. The Spanish moved their reserve artillery to fire on them from the other side of the drainage ditch, but this fire was ineffective. The French would go on to capture the bridge, leaving an unopposed advance to the Spanish camp – with all of the reserves committed against the Venetians.

The last line of defense, the Spanish artillery.
Even the geese along the banks of the drainage ditch don’t seem worried by the Spanish artillery.
The final French infantry move to capture the bridge before the march into the Spanish camp

In the center the Swiss reached the field defense. The pike block from the urban cantons was almost unopposed with the Landsknecht pike block that was due to face them having been diverted against the Venetians. The arquebusiers put up a valiant fight for a turn, but were never going to stop a massive Swiss pike block.

The Swiss pike block from the rural cantons also hit the defenses. They were met with the Landsknechts in prepared positions. The clash of pikes between the two was intense and lasted three or four turns. Eventually the Swiss got the upper hand and managed to push back the Landsknechts, but the battle was close until the end. We were left wondering if the both Landsknecht pike blocks had remained at the wall and had even been supported by a couple of Spanish Pike blocks, could the result have been different? I suspect that the Spanish would have held.

The lone Landsknecht pike block looking at the mass of advancing Swiss.

The final result

In the end both Swiss pike blocks crashed through the defenses at the sunken road. Nothing was between them and the Spanish camp. With the camp being attacked by the French infantry and the Swiss Pike, the battle was over. The Venetians were the only forces not to make it to the Spanish camp, but they had been instrumental in the result of the battle.

Conclusion

I hoped that you enjoyed seeing and reading this Battle of Bicocca after action report. The battle had gone very differently from how I expected it, but that made it more fun. With attacks on the Spanish center and both flanks, the game was always going to come down to both the frontal assault of the defenses and how the Spanish deployed and committed their reserves. I had not expected the Spanish to over commit against the Venetians, even to the point of pulling the Landsknechts away from the defenses. The Venetians tactics were a masterclass.

I hope that everyone that played had a good time. The positive comments that I received from players and those that walked by were pleasing, particularly as this convention was the first time I had hosted games at a con.

I was also very pleased to receive an award for the game. This made all of my efforts on this Italian Wars project for the last three or four years worthwhile.

Historicon award.

Update 27th November: HMGS just officially announced the Best of Show award and it was awarded to my Battle of Bicocca game. Considering the number of great looking tables at Historicon (see my last blog post), I was honored to receive Best in Show.

I am now considering what to do as my next project. The favorite may be the 451AD clash at the Catalaunian Plains between the Romans and the Huns. That project would need about 1500 cavalry – it wouldn’t be ready for 2022, but maybe 2023.

Bicocca at Historicon – laying out the table

With my game of the Battle of Bicocca at Historicon only three weeks away I have just completed the final pieces of scenery for the table. With it being a sunny day in Philadelphia I wanted to layout the main scenery items on my deck to check they all fit together. I also wanted to check that there will be enough maneuver space for the troops. As the terrain will cover three 5′ x 8′ tables, I have no space large enough in my house, so the deck was the only option. As it was a little windy, I did not layout some of the lighter items such as trees, vineyards and orchards.

A view of the overall layout

The layout

The terrain will be two 5′ x 8′ tables side by side with another 5′ x 8′ table intersecting in a “T” formation. This last 5′ x 8′ table will be where the Swiss march up the table for the inevitable clash with the Landsknechts at the field defenses.

The 6 feet of field defenses which the Swiss must assault.

In the center where the “T” shape joins will be the 6 feet of field defense at the sunken road. The Spanish arquebusiers and Landsknecht artillery will man the defenses. The Swiss Pike covered by the Black Band of Giovanni will march up the table to assault the defenses. To the right of the defenses is the Villa Bicocca with the marshes in the back-ground. The Venetians will make their way slowly through the marsh to threaten the Spanish left flank.

The bridge across the drainage ditch.

Construction of the ditch

To the left of the field defenses is the drainage ditch with a bridge going across it. The drainage ditch itself is impassable and protects the Spanish right flank. The only way across for the French will be the bridge, which the Milanese are racing to protect. If the French get across the bridge they will be into the Spanish camp and in the rear of the Spanish positions.

I constructed the drainage ditch from a 1′ x 4′ piece of mdf. I then lined the edges of the board with Killing Fields fur, textured the edges, painted the surface brown and varnished the center to represent water. Finally, I added flock and other terrain items. The rocks were molded using Woodland Scenics molds.

Geese on the banks

In this photo you can see some of the geese that I added to complete the scene. The geese are from the Assault Group.

I am now comfortable that I am ready to put on the Battle of Bicocca at Historicon. The terrain fits together well. All of the players will have plenty of room to move their forces and fight. In addition, the terrain should look full once the trees, extra buildings and Spanish camp are laid out. The terrain will be a great back-drop for the 1600 figures that I plan to deploy.

Villa Bicocca for Historicon

Historicon is rapidly approaching with only 44 days left until the start of the convention. While I am still on track with preparations for my games, there is still a lot left to do. This weekend I completed another 36 figure Spanish pike block and 16 Spanish Arquebusiers. Now it is time to finish the Villa Bicocca and the gardens of the villa.

The villa itself was a combination of 6 kits from Charlie Foxtrot models. The kits are mdf, so I needed to add texture the walls assembly. I also had to scratch build the roof system to make them all fit together.

The field defenses link up with the Villa.

The first photo shows the front of the villa. I still have to put a gravel path in front of the villa along with a small fountain. I should complete this work by the end of the week. The villa is assembled on a 1″ piece of foam board so that it can seamlessly integrate with the field defenses.

The patio and steps down to the garden.

At the back I bought the railings and steps from a 3d printing company on Etsy. They were exactly 1″ tall so they worked very well with the foam board and allowed a smooth step down to the garden,

Statue in the garden,

The garden has a number of statues. The main two statues were made from pdf plinths, I then added roman soldiers from Warlord Games. I then painted the statues to represent marble.

View of the statues.

Some of the statues from the edge are Helen of Troy statues from the Foundry Greek mythology range. I scratch built the plinths for these from balsa. The plant pots were another find from Etsy, to which I added some flowers that I bought from Woodland Scenics.

A view down the garden.

The fountains were mdf kits. The stone paths were rubber stone tile mats that I bought at a previous Historicon. I cut these into the desired shape and then put grass mats down in between. I then scratch built some hedges.

a view down the length of the garden.

To finish I put some trees around the edge of the garden.

Overall the Villa Bicocca and garden take up about 2′ x 4′ on the table. Overall I like how they have turned out. I think that they give a good representation of an Italian villa and Italian garden. They should provide a point of interest for the Battle of Bicocca terrain.

Historicon 2021 the final preparations.

With Historicon 2021 rapidly approaching, I am still preparing and play testing my two games.

Berestechko 1651.

My first game is the 1651 battle of Berestechko. The battle is part of the Khmelnytsky Cossack uprising against the Polish. I play tested this game at a local club games day in May this year. You can find the after action report here. The game performed reasonably well, but there are a couple of modifications that I will be making for Historicon. These modifications are designed to improve the play and lead to quicker combat. As a result of these changes, I have three units of Polish Haiduks on my paint bench that need to be finished. I also want to improve a building or two and paint some additional casualty markers.

A photo of the play test.

The game will start at 9am on the Thursday morning, right at the start of the convention. There is space for eight players. The figures are 28mm. There will be about 600 figures with a large proportion of cavalry. There are also wagon tabors on both sides. I will use modified Pike and Shotte rules for easy game play.

Bicocca 1522 at Historicon 2021

My second game is the 1522 Battle of Bicocca in the Italian Wars. This game is going to be my larger game with a little over 1500 figures in 28mm. I am hoping to capture the spectacle of an Italian Wars Battle with large pike blocks and plenty of flags.

This weekend I play tested one portion of the battle, the assault on the defenses at the sunken road. I wanted to make sure that the game rules for the defenses made assault possible, but difficult. The Swiss managed to get to the defenses and engaged in fierce fighting before eventually being fought back. As a result of the play test I will be making a few minor changes to the rules.

The fight at the sunken road represents about 50 percent of the battlefield and about 50 percent of the troops that I will be using at Historicon 2021. There wasn’t enough space or players to deploy everything for the play test. Here are a few pictures of the play test.

A view of the Spanish defenses at the sunken road with Landsknechts behind.
A closer view of the Landsknechts
A view from behind the Spanish line with the Ginetes out front.
Giovanni’s Black Band providing screening for the advancing Swiss pike blocks
The Rural Canton Swiss Pike block approaching the defenses.
The Swiss Pike block about to descend into the Sunken Road.
The final clash of pike between the Swiss and Landsknechts.

I still have a lot of work to do to be ready for Historicon 2021. There is the villa and grounds for the Villa Bicocca to finish. I have to make a large drainage ditch. I also have to paint a few more units. The Historicon 2021 counter at the HMGS website says I have 73 days left, so I should be ready.

I have scheduled the game for 9am on Friday morning and runs for 4 hours. There is space for at least ten players. In order to complete the game in the allotted time, I will need to keep things moving at a brisk pace. The rules will be Pike and Shotte. Some commands will be simpler to run for novice players and some will have a greater variety of units for experienced players. My aim for both games is to keep things moving fast and to focus on the enjoyment of the games. I will make sure that there are no long debates on rules.

Field Defenses for Bicocca.

This post is an update on the field defenses for Bicocca that I have built for Historicon. Even though the defenses are now finished, I still have a lot of work to be ready for the convention. The main item that I need to finish is the Villa at Bicocca and the gardens for the villa. I will be working on these items next week.

This weekend our club will be play testing the Historicon Bicocca game. The play test is to see if the rules that I have to represent the defenses work as I intend. I don’t want the defenses to be totally impregnable, but they should offer stiff resistance to a concerted attack.

There are 6 feet of field defenses.

Defenses length.

The field defenses are 6 feet long. The reason for the length was explained in the last blog post. The defenses have positions for three cannons and six units of Spanish arquebusiers that will be manning the defenses. There is also room for some landsknecht shot units as well as room behind the defense for the large landsknecht pike blocks to come up in support. the two Landsknecht pike blocks will be 100 figures each, so they need some room to maneuver.

Gun position.

Gun tower construction.

The gun positions use the log defenses from Anyscale models at the top. However, I also needed to build some extra log barricade at the bottom as retaining walls. These were constructed by cutting down balsa rods.

Rocks at the front.

Finishing the terrain.

As explained last time, the base was made from foam covered by Killing Fields mats. A mixture of brown paint, model railroad ballast and PVA glue was the applied to the rest of the model. This mixture provided a base covering. The wooden defenses were then added using caulk to fix them and fill gaps.

Some rocks were then cast in dental stone using woodland scenics rock molds. These rocks were then painted and stuck to the model using the paint/ballast/PVA mixture. Once the rocks were fixed and dry, various shades of flock were added. I then fixed grass tufts and bushes to finish the model off. I also dry brushed some of the dirt areas to give a little more depth to the model.

The finished defenses.

The defenses took a little longer to make than I had hoped. However, they do blend very well with the Killing Fields terrain mats that they will stand on. I will add a road on the terrain mats to represent the sunken road. This road will run in front of the defenses. On the other side of the road I will put foam under the terrain mats to provide the opposite slope.

Although the field defenses for Bicocca are not model railroad quality, they turned out well for portable wargaming terrain. I am hoping that all the terrain items for this game at Historicon will work well together. The game will be reasonably large with 1500 figures and space for ten players.

Defenses for the Battle of Bicocca

As I have mentioned in previous blog posts, I am planning on running the Battle of Bicocca at Historicon. One of the most important terrain features will be the defenses for the Battle of Bicocca.

Historical description of the defenses

From the book “History of the Art of War in the Sixteenth Century” by Sir Charles Oman: On page 179 the defense width is listed at no more than 600 yards. On page 178 the defenses are described as: “On the North front, where a sunken road leading to the manor-house ran along the front of the park enclosure, he had deepened the hollow, and made a rampart along it, with the cast-up earth, piled above the existing bank. In several places he had constructed high platforms in this rampart, and placed guns upon them, which would sweep not only the fields in front, but laterally the ditch immediately below.

On page 181 he discusses the earthworks height. “the obstruction was so deep and the rampart behind it so high, that the head of a pole could hardly be stretched from the bottom of the ditch to the top of the earthwork.

Design of the defenses

From the description, there are some important factors to consider when designing this terrain feature for the game. The first is the overall length, the defenses are not a small item. The second feature is the height and the third feature are the gun platforms.

Length

On the length of 600 yards, this is 21,600 inches. If we take a 28mm at 1:56, scaled down this would be 385 inches. However, we need to remember our figure scale. I am running the game at 1 figure is about 25 men. For the pike blocks one figure would be about 5 men deep by 5 men wide. Using this frontage, I calculate that the required defense length would be 385 / 5 or about 77 inches. For table appearance, I actually made the defenses a little short of 6 feet long (72 inches). This size looks and feels about right. The defenses for the Battle of Bicocca are a dominant feature on the battlefield terrain.

Defense under construction.

Height

On the height, a pike is up to 18′ long. Using our 1:56 scale this would have meant that the defenses would need to be about 3.8″ tall. The height of the defenses is where I decided to make an artistic compromise. I used some inch thickness foam and then mounted some log barricades from AnyScale models on top. The barricades cost 2 UK Pounds a piece, which seemed reasonable. These barricades are around 0.75 inches high so the overall height of the defenses is just less than 2″. These are a little low, but still look imposing on the table top. I could still add another layer or two of foam board under these defenses to increase the height.

Close up of the gun platform which is still under construction.

Gun platforms

The next job was the gun platforms. It is important that they stick out so that the artillery can fire along the length of the sunken road. The image above shows the early stage of construction of these emplacements. I am going to add logs at the front and sides of the platforms to retain the earth. Also along the entire defenses I will add terrain and rock outcrops to give a better finished appearance.

Construction of the defenses

I used a hot wire cutting tool to cut the earthworks from a 1″ foam board. I then cut and laid some terrain mats from Killing fields terrain to give the bulk of the ground cover. This ground cover will allow the earthworks to blend with the rest of the terrain. I then shaved paths to the gun emplacements with hair trimmers. After I painted a mixture of paint, Elmers glue and rail road ballast over the paths and uncovered foam board. Finally I painted, weathered and glued down the log barricades.

I still have work to do to finish the defenses, but I feel that basic design and structure is complete. I hope to finish them in the next few weeks.

The defenses for the Battle of Bicocca will allow me to deploy 6 units of arquebusier and 3 artillery pieces. The Landsknechts can be easily moved up to the barricades due to the gentle slope at the back. Combined, there should be enough firepower to cause the advancing Swiss Pike some problems.