Pavia city walls

One of the most commonly seen features in the Battle of Pavia artwork is the Pavia city walls. In order to give my game context, I wanted to capture some of the key features including the city walls and park walls. I have just completed the city walls and I am now working on the park walls (which will be a feature of an upcoming blog post). This post concentrates on the city.

The above image from the Pavia tapestries shows the look of the city that I was trying to capture. The main features are the large gatehouse on the left, the city walls with smaller towers and the large towers with battlements throughout the city. I also wanted to capture the color.

At Historicon 2022 I put on the Battle of Ravenna. This battle took place outside the city and I decided to create the city itself as a backdrop to the game. I used walls from a company called Table Top World out of Croatia. They are excellent resin cast models. To save cost these walls formed the basis of the walls for Pavia. They may not be identical to the Pavia walls but they were close enough for my needs. In a previous post I covered how I painted and weathered the walls.

As you will notice from the above photo, the walls were limited in extent and did not have a gatehouse. The main reason is that Table Top World do not produce a gatehouse compatible with the period. Their gatehouse is fantasy based.
Inside the city I had buildings which I will use again for Pavia.

Walls and gatehouse

For Pavia, I wanted to increase the size of the city and include a gatehouse. I found a 3D print called Port Winterdale gatehouse. It was available in 28mm but was much too small for what I needed. A 3D printer that I use managed to scale it up to give the effect I was looking for. I then painted and weathered it in line with the other walls. I also bought additional walls and small towers from Croatia.

In the above image you can see the effect of scaling up the gatehouse. I places a 28mm SteelFist pikeman in the entrance for scale. In person the gatehouse does give the imposing visual that I am looking for.

The above image shows the increased length of the city walls, they occupy the best part of a 4′ x 6′ terrain mat.

Towers

The other item in the Pavia tapestries that I wanted to represent was the tall towers with battlements that stand over the city. Charlie Foxtrot models do a nice tower with a Pantile roof in mdf. I really liked the model but towers were not tall enough for my walls and the roof wasn’t what I was looking for. The owner agreed to sell me the towers without the roof section but with two extra middle sections for each tower to raise the height. I purchased three towers from them.

I then had a tower top scaled and printed from a Norman Fort 3D print. This fitted perfectly on the mdf tower. I then spackled and sanded the walls to get the texture I was looking for.

The work in progress is shown above, with the finished painted and weathered model shown below. I kept the same color scheme as the city walls.

The image below shows how the towers rise above the city walls. The combination of the walls and the towers achieved the appearance that I was looking for. I have two of the towers completed and plan to complete the third next week.

Closing thoughts

When I put the Pavia city walls on the table at Historicon I will populate the inside with buildings and figures from my existing collection in the same way that I did for Ravenna.

Overall I am very happy with the way the city is turning out. I know that a lot of people plan to run Pavia as a game next year. I don’t know if my city of Pavia will be the largest amongst those put on the table, but I suspect that it will be in the top five. If someone does something larger, I can’t wait to see it.

The next blog post will be on either the park walls or the Landsknecht pike blocks. I am working on both at the moment and I am not sure which will be finished first.

As a bonus image or two here is the pontoon bridge from the Pavia tapestries. It was created from 3D printed boats and some cut and weathered balsa wood.

Making Mirabello for Pavia

The Castello Mirabello is a central feature of the Battle of Pavia, with most of the battle taking place around the building. I therefore decided that making Mirabello for Pavia was important and that using a generic building would not give me the look I wanted. Unfortunately no manufacturer currently makes a model suitable for Mirabello, which left scratch building as the only option. This post details how I constructed Mirabello.

Reference photos.

The buildings at Mirabello consist of a main building, outhouses, walls, a gate and a moat. Unfortunately only the main building exists today. A photo of this building was the main source material.

The main building at Mirabello as it currently stands.

This photo set the main layout of the building. However, it looks like stucco was originally on the building as shown in the attached drawing.

Old drawing of Mirabello

This drawing also shows the outbuildings which I still need to construct. In addition to this drawing, many of the art pieces of the period also show an observatory. Probably the most famous is the Pavia Tapestry image.

Pavia tapestry showing Mirabello at the top left.

The tapestry also set the color palette for the building.

Making Mirabello for Pavia.

I decided to construct the main building using foam as the base structure. The doors and window frames were purchased from “Things from the Basement“. They also cut me a piece for the balcony frontage. These were all custom parts. I would recommend this company for all mdf laser cut parts.

The laser cut parts on the foam front piece.

I contacted a local 3D printer to make the pantile roof. One recommendation is to buy the roof first and then make the building to fit it. I have found that 3D pantile roofs are a very easy option rather than try to make pantile roofs from scratch.

The roof and building sides laid out.

The balcony was a combination of a laser cut part backed by foam.

Cutting the balcony

The building after the windows, doors and roof are added is shown below. This photo shows a temporary assembly to test the fit of the parts.

Test fitting the parts

The next stage was to texture the building, the first thing that I did was to fix some brick paper in several locations. These would show through spaces where I left off the texture.

Adding the brick paper

The next stage was to use spackling to texture the surface. This texture was added by hand, allowed to dry and then sanded down.

The building during adding the texture

The building was then painted and weathered. As a base coat I used Vallejo German Camo Beige. I then dry brushed with Vallejo White Grey. Finally I used a Vallejo powder of European Earth. This last powder was applied sparingly, but it rally brings the building to life. Lastly, on the south wall I used a dark green wash sparingly in places to add algae to the walls.

The colors used

Building the observatory.

The observatory was built using two different 3D printed buildings purchased from Etsy. The first was entitled Minature Arcane Dome. It is a very sci-fi type dome and I had to sand off many of the rivets from the roof. However, it provided a great top of the observatory tower. Below is a picture of the building after sanding and priming.

The arcane dome after removing rivets and priming.

The base of the structure was another 3D building from Etsy entitled Harbour Watch Tower. This was a turreted tower. I removed the top of the turret and used the rest as a base. To join the buildings I needed a sloped surface as shown in the Pavia Tapestry. I constructed this slope from foam and finished the surface with spackling.

The foam joining the two buildings.
Smoothing out the transition between the two buildings.

The finishing of the making of Mirabello for Pavia

The following two photos show the finished buildings. I still need to do the outbuildings, gate and moat. The overall building length is about 13″.

A front view of Mirabello.
A good view of the observatory. It also shows some vines added to the walls.

The making Mirabello for Pavia was really my first attempt at scratch building structures. I think that it turned out quite well. It is a little larger than most commercially available buildings, but will form a good centre piece for the battle of Pavia.

Pavia Commanders

I just recently received some pictures from Sijie Hao showing the next set of Pavia Commanders that he has painted for me. They are currently being shipped. This post is just a short one to show the latest pictures.

The second set includes:

  • Georg von Frundsburg
  • Marx Sittich von Ems
  • Ferrante Kastriota, Marquis Civita Sant’Angelo
  • Robert de la Marck, Seigneur de Fleuranges
  • Guillaume Gouffier, seigneur Bonnivet, Admiral of France.
The five latest command stands

The next image shows the command bases of Fleuranges on the left and Bonnivet on the right. I just love the painting of both the figures and the flags on these bases.

Fleuranges (left) and Bonnivet (right)

The next bases are the commanders of Imperial Landsknechts. The Landsknechts took the field in two pike blocks of around 3500 men in each. One of these pike blocks was commanded by Marx Stitch von Ems and the other one was commanded by Georg von Frundsburg. There were also many Landsknecht arquebusiers that operated independently of the pike blocks. The picture below shows the flag bearer of Marx Stitch on the left and then von Frundsburg and his flag bearer in the centre. The figure on the right is Sant’Angelo.
Von Frundsburg is painted as he appears in many images with the red and white sash across his chest.

The flag bearer of Marx Stitch on the left with von Frundsburg in the centre.

The image below shows a close up of Marx Sittich with his flag bearer behind. The flag pole draped over his shoulder is a great touch.

Marx Sittich

Below are a couple of additional close ups of Fleuranges and Bonnivet

A close up of Fleuranges
A close up of Bonnivet

These are the latest Pavia Commanders. I still have additional commanders that Sijie is painting. While Sijie has been progressing these figures, I have been working on the buildings for Pavia and an additional 144 figure Landsknecht pike block. I hope to post pictures of both very soon.

Command Bases for Pavia

The amount of work needed to get the Pavia project finished in time for Historicon in July 2025 is huge. I still have a vast number of figures to paint, buildings to build and trees to make. In my next post I will do a review of the buildings, which ones I have finished and which ones I am still working on. I always wanted to spend some time creating command bases for Pavia featuring the actual commanders at the battle. However, I was coming to the realization that the time for researching each commander and creating the base would not be possible in the short time that I have.

That is when I came across Sijie Hao on the Italian Wars Wargaming Facebook page. He is both a superb artist and someone who meticulously researches the Italian Wars. I was immediately drawn to the quality of his work. Luckily he agreed to do some commission work for me on Command Bases for Pavia. I have never had commission work done for me before as I prefer to paint my own figures. However, his work will truly put my Pavia project over the top.

I initially gave him six command bases to do just to see if everything went smoothly. It did and I have now agreed to purchase an additional ten command bases from him. The first order consisted of:

  • Francis I King of France plus three of his Royal Retinue.
  • Palice and his standard bearer.
  • La Tremoille and his standard bearer.
  • The Marquis del Vasto and his standard bearer.
  • Charles de Lannoy and his standard bearer.
  • Charles, Duke of Bourbon and his standard bearer.

Photos of Command bases for Pavia

Francis I, king of France and his Royal Retinue.
Left to right the Imperial Commanders, Marquis del Vasto, Charles de Lannoy, and the Duke of Bourbon.
Left to right the French Commanders, De La Palace, The King and De La Tremoille.
Another view of the Imperial Commanders
A final view of the Imperial Commanders
The King of France

Now that I have received these figures, my second order includes:

French

  • Charles Tiercelin, Lord of Roche du Maine
  • Francois of Lorraine and the Duke of Suffolk – Richard de la Poole
  • Anne de Montmorency
  • Florange (Robert de la Marck, Seigneur of Fleuranges
  • Bonnivet
  • Duke D’Alencon

Imperial

  • Georg von Frundsburg
  • Marx Stitch von Ems
  • Ferrante Castriota Marquis de Sant’Angelo
  • Marquis de Pescara

After these ten bases arrive I will only have three more command bases for Pavia that I need. These will be Antonio de Leyva, Captain Hernando de Alarcón and Gallot de Genouille. I may make some of these myself or depending on time I may make another commission order.

Pavia 2025 – progress and work to do

I was feeling a bit out of control on my Pavia 2025 project following Historicon. I needed to identify what units that I had and what units that I still need to paint. Over the past few weeks I have formalized the order of battle that I am aiming for. With over 400 figures still to paint (mostly Landsknechts and heavy cavalry), there is a lot to do before Historicon, but at least I now have a plan.

Terrain

In addition to the figures there are five main terrain items to complete:

  • The terrain mats – these are being made for me so I do not need to worry. They should arrive before the end of the year.
  • The park walls and gates – I am working on these at the moment and my next post will probably concentrate on them.
  • Castello Mirabello – I plan to scratch build this important feature and have ordered most of the parts I will need. Construction will start in November.
  • The trees – there are a lot of trees to do.
  • Movement trays for the figures. I will complete these in December.

Figures for Pavia 2025

Here is my order of battle. I have highlighted in green those figures that I have painted already.

This OOB has been updated to reflect the command bases that I will represent for each unit.
No artillery has been added to this table as I still need to research artillery.

From this chart it easy easy to see that the bulk of the work is Heavy Cavalry and Landsknechts. With over 400 figures still to paint, I took the unusual step for me of outsourcing the command stands. The main reason was time, but I also came across an artist who can really do superb command stands and does a lot of research on Italian Wars commanders. I will post pictures when they arrive.
Finally here are a couple of pictures of some Italian and Landsknecht shot that I recently completed for this project. There will be a lot more posts on the Pavia 2025 project in the next few months.

Haiti, the six week project

My plan after Historicon was to get straight into working on my Pavia 1525 project for next year’s Historicon. However, at the show I purchased a number of buildings from the Miniature Building Authority’s Shanty Town range. I then supplemented these with some after show purchases. These buildings were so good that I just couldn’t leave them unpainted, but I was aware that I really needed to get back to the Italian Wars project. I therefore set myself six weeks to complete this new endeavor – Haiti, the six week project.

Scope of project

I already had some parts of the project. I had seven Humvees painted along with all the US Marine infantry from my Afghanistan project. I also had all the jungle terrain that I needed from my modern Japan v China Senkaku islands project. I also have a lot of 28mm scatter terrain from various projects and a very nice desert terrain mat. This random collection gave me a good base from which to start. What I needed to complete was:

  • Painting about 70 Haitian paramilitary figures.
  • Painting about ten to twelve buildings, including detailing the insides.
  • Building and painting five more Humvees.
  • Preparing the terrain mat.
  • Completing scatter terrain around the buildings.

The race was on.

The terrain mat.

A lot of the inspiration for the project came from someone who goes by the handle Garb3n on TMP. I encourage you to look at his work on TMP. Although I don’t know him, I stole some of his ideas shamelessly. He had two ideas on his “Jagged Alliance” modern game that I really liked. The first was using a desert terrain mat as the base layer (for the roads) and then adding cut out green terrain mats on top of it to represent the other areas. This idea gave a lot of depth to the base terrain.

An overview of the left side of the table showing the terrain mats and basing

The second idea that I really liked was that each of his buildings was put on its own base. This method of construction had two advantages. The first was that each building could have its own vegetation and scatter terrain fixed to the base allowing a level of super detailing that would not otherwise be achievable. The second advantage was that it allowed the terrain to be deployed very quickly at a show. The whole terrain was set up in less than 15 minutes.

An overview of the right side of the table

Overall I really like the look of the table and it is great to be able to set up and take down the table very quickly, as most of my tables normally take hours.

The Buildings

As I mentioned in a previous post, I chose Haiti 2004 as the theme for the project as it is a very colorful location to model. Also, I chose it as I have never seen modern Haiti done as a war-game and I like to do unusual subjects.

The Hotel on the left with US Marines on patrol

I tried to make all of the buildings colorful without being garish. All of the colors were copied from photos of actual buildings in Haiti to ensure realism.

The Rois des Rois Market

Also the signs were taken from photos and were made into decals using decal paper and my printer. Using real signs again added to the realism and capturing the feel of the location.

A local bar with various detailing items

I also tied to detail the insides of the buildings. At the moment I do not have photos of the insides, but I will do a future post with some new photos.

A lemon grove with home made concrete walls constructed from foam and a chain link fence at the front.
One of the two industrial buildings.

A video overview

Here is a short video showing the whole table with some close ups.

Final thoughts

Although I had a number of significant elements of this project available from other projects, there was still a lot to do. This project shows what is able to be completed in a relatively short amount of time. Haiti, the six week project was completed on time and I was very pleased with the results. Hopefully it provides some inspiration to someone to push through and complete a project. I will be running a game at Barrage in two weeks time using this project.

Modern Haiti in 28mm

With Historicon over, I had planned to immediately start working on my Pavia project for Historicon 2025. To free my time up for the Pavia project, I had planned not to put on any game at Fall In! 2024 and just throw a small modern Afghanistan game on the table for Cold Wars 2025. I already have everything I need for an Afghanistan game, so that would be easy. This plan came apart when I visited the vendor hall at Historicon. This is how the project “Modern Haiti in 28mm” began.

I had always wanted a different theater of operations for my modern 28mm figures. Having already done Afghanistan in 28mm, Iraq or Somali just weren’t different enough in terms of terrain. I also am not ready to do modern day Ukraine. One possibility was doing a more Central African shanty type town. The problem that I had with this idea, was that a lot of representations of shanty towns seem a little too cartoony for me – more of what people think a shanty town should look like, rather than what they actually look like.

The motel on the left and the maternity hospital on the right.

That is when I decided on modern Haiti in 28mm. The US actively got involved in Haiti in 2004 by sending in the US Marines. This meant that I could use my marine figures and vehicles. The island also has a lot of jungle type terrain, so I could re-use the jungle terrain bases that took so long to make for my Japan-China Senkaku project. Also, many of the buildings are painted extremely bright colors, and while not modern design, are quite well maintained. These colorful buildings are what interested me as they would make for a very different table.

Convenience store and petrol station

The convoy passes the bar on the left and the fruit stand on the right.


I quickly purchased and painted a number of buildings from the Miniature Building Authority range that are close to Haitian buildings from photos that I have assembled. I am now in the process of detailing the outside and inside of the buildings.

The convenience store even sells Nikes. The inside is super detailed.

I based each building on its own base for two reasons. The first is to allow a quick table set up. The second is so that I can add a lot of details and vegetation to the scene. I am trying to create many small vignettes.

The convoy passes the Motel in the background and the bar in the center

The project has come together in about three weeks. I have about 60 figures of Haitian insurgents that I need to paint, but they should not take long.

A cover was added to the hotel to protect the washer, drier and coke machine
The cat peers over the maternity ward checking things out.

The base terrain was my WarSigil Afghanistan mat. I then cut out sections of a teddy bear fur mat and placed it on top. The building bases and jungle bases were then added as a final layer.

The fruit market stand on the left will have a lot more merchandise in the next few weeks.

Many of the civilian vehicles and road signs are reused from my Afghanistan game

The terrain base was my WarSigil desert mat with a cut down teddy bear fur mat on top.

Not only were the brightly colored buildings fun to paint, but I also enjoyed weathering both the tin roofs and rusting the side of the buildings. The next two photos show some of the weathering effects.

A construction yard building

An auto parts and vehicle repair building. This building base needs more detail.

I plan to officially unveil this project Modern Haiti in 28mm project at Barrage later this year. It will be my first time running a game at Barrage, so I hope that it is well received. I have really enjoyed this project as it came together very quickly. I managed to reuse troops, vehicles and some scatter terrain from my afghan project as well as jungle from my Senkau project. This reuse of items really kept the work down and allowed me to concentrate on the buildings. Once the figures are painted, I really must get back to Pavia.

1813 Saxon Chevau-legers

I bought 40 figures for my 1813 Saxon Chevau-legers from Black Hussar Miniatures a number of years ago and they have been sitting on my paint desk for a while. Having finished my preparations for Historicon about 3 weeks ago, I had some spare time in my hobby schedule before I fully commit to Pavia 1525 after Historicon is over. It was time for those 1813 Saxon Chevau-legers in 28mm to finally get painted.

The figures were a real pleasure to paint as the sculpts seem to fit my painting style. The figures also work well with my Calpe Saxon infantry.

The unit represents the Prinz Clemens Regiment as it appeared in 1813. The regiment consisted of five squadrons for a total of 758 men and 26 officers. This gave 784 total. At a ratio of 1:20 this was close enough to 5 squadrons each of 8 figures.

I had quite a lot of discussion on TMP with some very knowledgable people on how to represent the unit. In 1813 the first two squadrons had lances.. Also the first 4 squadrons had standards with no standard for the 5th squadron. The first squadron standard was the white Leibestandarte and the second to fourth squadrons had the red Ordinarestandarten.

I also decided to put an officer and trumpeter in each squadron. For the first squadron I decided to mount them on black horses in the French manner, even though I have no solid evidence that the Saxons copied this practice. I also put all the trumpeters on grey horses (except for the second squadron where I decided to mix it up a bit to represent a shortage of horses). Again I do not have any historical evidence for this decision.

The ribbons on the standards were white for the first squadron, red for the second, yellow for the third and blue for the fourth.

Overall it took me between three and four weeks to paint the 1813 Saxon Chevau-leger regiment.

Now I see the photos I can of course detect areas of my painting that can be touched up, but overall I am happy with how the figures turned out. We can all point to better painted figures that we have seem, but I would not be embarrassed to put these on the table. I do like the red and lime green of the 1813 Saxon Chevau-legers.

It is now back to Pavia, although I do have some Prussian Landwehr Cavalry and National Cavalry regiments that I have just started.

Amphibious vehicles for Historicon 2024

Earlier I made three 20mm AAVP-7A1 for the JGSDF. These were the fully tracked versions for the land battle. However the assault will be from the sea in the for of an amphibious landing, so I needed three in water version of the amphibious vehicles for Historicon.

Modeling the vehicles

The first step was to buy three additional kits and cut them down to the in water height. This process was much easier than I expected. I firstly went on the internet and found some pictures of the AAVP-7A1 in water, and then I used a razor saw to cut down parts. Only eight parts in each kit needed cutting and the entire process only took just over an hour for the three vehicles.

One of the land borne vehicles with the three in water models.

I was thinking about using the models in this state, but with the bottom missing I was worried about how much handling they would be able to withstand. I eventually decide to base the models on some ABS plastic sheet. The first step was to cut the ABS leaving enough room for some water effects. Again I used a real life photo to decide where to place the model on the base.

Putting on the water gel effects

I then matched the paint color of the base with the color of the water on my terrain mat, this meant combining dark blue, green and grey. Once matched I painted the base and then glued the vehicles onto it.

The next stage was to model the waves and splash using the photos as a reference. I used some really neat products produced by AK Interactive, their “water gel effects” and their “water foam”. Here is a link to their products page.

The reference numbers of the products are on the lids for those who want to buy them.

Firstly I applied the water gel effects using a brush. This product goes on white but dries clear. It is used to provide the surface texture of the water and can be used to simulate waves. For the higher wave peaks I put on two layers and allowed it to dry in between. Putting it on too thick in one go may prevent adequate drying. In the following photo you can see the drying in progress. The top vehicle had the gel effects applied first and the bottom one last. The phot allows you to see how I applied it and what it looks like when it starts to dry.

The application process and what it looks like as it starts to dry.

Adding the foam

Once the product was completely dry and clear, I then wanted to add the foam. Again I used reference photos. The shape of the foam at the front and rear is exactly how foam forms in real life. On the sides, I initially modeled reality, but when it was complete it looked too much. So I decided to back off the foam on the sides, particularly on the diagonal waves. In the end it looked much better. This case is one of those times where modeling accurately just does not look right and I had to achieve a balance that I was happy with.

The application was again done using an old small painting brush and dabbing the product on. The process only took about five to ten minutes per model.

The finished models after the foam application.

Amphibious vehicles for Historicon

This was the first time that I had used these products and I was very happy with the results. I now have my amphibious vehicles for Historicon.

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