One of the most commonly seen features in the Battle of Pavia artwork is the Pavia city walls. In order to give my game context, I wanted to capture some of the key features including the city walls and park walls. I have just completed the city walls and I am now working on the park walls (which will be a feature of an upcoming blog post). This post concentrates on the city.
The above image from the Pavia tapestries shows the look of the city that I was trying to capture. The main features are the large gatehouse on the left, the city walls with smaller towers and the large towers with battlements throughout the city. I also wanted to capture the color.
At Historicon 2022 I put on the Battle of Ravenna. This battle took place outside the city and I decided to create the city itself as a backdrop to the game. I used walls from a company called Table Top World out of Croatia. They are excellent resin cast models. To save cost these walls formed the basis of the walls for Pavia. They may not be identical to the Pavia walls but they were close enough for my needs. In a previous post I covered how I painted and weathered the walls.
As you will notice from the above photo, the walls were limited in extent and did not have a gatehouse. The main reason is that Table Top World do not produce a gatehouse compatible with the period. Their gatehouse is fantasy based.
Inside the city I had buildings which I will use again for Pavia.
Walls and gatehouse
For Pavia, I wanted to increase the size of the city and include a gatehouse. I found a 3D print called Port Winterdale gatehouse. It was available in 28mm but was much too small for what I needed. A 3D printer that I use managed to scale it up to give the effect I was looking for. I then painted and weathered it in line with the other walls. I also bought additional walls and small towers from Croatia.
In the above image you can see the effect of scaling up the gatehouse. I places a 28mm SteelFist pikeman in the entrance for scale. In person the gatehouse does give the imposing visual that I am looking for.
The above image shows the increased length of the city walls, they occupy the best part of a 4′ x 6′ terrain mat.
Towers
The other item in the Pavia tapestries that I wanted to represent was the tall towers with battlements that stand over the city. Charlie Foxtrot models do a nice tower with a Pantile roof in mdf. I really liked the model but towers were not tall enough for my walls and the roof wasn’t what I was looking for. The owner agreed to sell me the towers without the roof section but with two extra middle sections for each tower to raise the height. I purchased three towers from them.
I then had a tower top scaled and printed from a Norman Fort 3D print. This fitted perfectly on the mdf tower. I then spackled and sanded the walls to get the texture I was looking for.
The work in progress is shown above, with the finished painted and weathered model shown below. I kept the same color scheme as the city walls.
The image below shows how the towers rise above the city walls. The combination of the walls and the towers achieved the appearance that I was looking for. I have two of the towers completed and plan to complete the third next week.
Closing thoughts
When I put the Pavia city walls on the table at Historicon I will populate the inside with buildings and figures from my existing collection in the same way that I did for Ravenna.
Overall I am very happy with the way the city is turning out. I know that a lot of people plan to run Pavia as a game next year. I don’t know if my city of Pavia will be the largest amongst those put on the table, but I suspect that it will be in the top five. If someone does something larger, I can’t wait to see it.
The next blog post will be on either the park walls or the Landsknecht pike blocks. I am working on both at the moment and I am not sure which will be finished first.
As a bonus image or two here is the pontoon bridge from the Pavia tapestries. It was created from 3D printed boats and some cut and weathered balsa wood.